(Added stats) Tags: Visual edit apiedit |
(→Stats) Tags: Visual edit apiedit |
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The rifle requires [[5.56x45mm NATO magazine|ammunition]] to fire, but has no need to reload. Clicking the left mouse button will fire a short burst, clicking the right mouse button will toggle looking through the sight or firing from the hip. Firing while floating freely in space will result in a slight push opposite of the direction of fire. |
The rifle requires [[5.56x45mm NATO magazine|ammunition]] to fire, but has no need to reload. Clicking the left mouse button will fire a short burst, clicking the right mouse button will toggle looking through the sight or firing from the hip. Firing while floating freely in space will result in a slight push opposite of the direction of fire. |
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− | The weapon is surprisingly ineffective against other players in Survival mode and has no effect in Creative mode. It can be used more effectively by firing at and detonating [[Warhead]] |
+ | The weapon is surprisingly ineffective against other players in Survival mode and has no effect in Creative mode. It can be used more effectively by firing at and detonating [[Warhead|Warheads]] or for when they are far away. Since the rifle has a low damage output against players, the handheld [[Grinder (Item)|Grinder]] is a more favorable weapon, assuming one can get close enough to use it. |
==Assembly== |
==Assembly== |
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|Boarding (multiplayer), spiders, close turrets. |
|Boarding (multiplayer), spiders, close turrets. |
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|- |
|- |
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+ | |Precise |
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− | |Presice |
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|12 |
|12 |
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|300 |
|300 |
Revision as of 23:26, 9 January 2017
Automatic Rifle | |
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Category: | Defense |
Status: | Unavailable |
Function: | |
Fires bullets which damage players and blocks. | |
Mass: | 3 kg |
Volume: | 14 L |
Data Controls: | [edit] [purge] (?) |
The Automatic Rifle is a tool in Space Engineers.
It's current functionality is mostly aesthetic. Firing at blocks will damage them slightly, as though an object had collided with them, causing Warheads to detonate. The tool's model seems to be loosely based around the G36C Assault Rifle.
The rifle requires ammunition to fire, but has no need to reload. Clicking the left mouse button will fire a short burst, clicking the right mouse button will toggle looking through the sight or firing from the hip. Firing while floating freely in space will result in a slight push opposite of the direction of fire.
The weapon is surprisingly ineffective against other players in Survival mode and has no effect in Creative mode. It can be used more effectively by firing at and detonating Warheads or for when they are far away. Since the rifle has a low damage output against players, the handheld Grinder is a more favorable weapon, assuming one can get close enough to use it.
Assembly
There are now three upgraded versions of the Automatic Rifle. It is unclear how each upgrade is superior (especially as the rifle has very little in-game purpose), but from their names it is assumed that the Precise Rifle is more accurate, the Rapid-fire Rifle has a higher rate of fire, and the Elite Rifle is better in both respects. Each can be crafted at the Assembler with the recipes listed below, on the "Realistic" setting.
Rifle Upgrades | Iron (Fe) | Nickel (Ni) | Cobalt (Co) | Silver (Ag) | Platinum (Pt) |
---|---|---|---|---|---|
Standard | 3.00 | 1.00 | 0 | 0 | 0 |
Precise | 3.00 | 1.00 | 5.00 | 0 | 0 |
Rapid-Fire | 3.00 | 8.00 | 0 | 0 | 0 |
Elite | 3.00 | 1.00 | 0 | 6.00 | 4.00 |
Stats
The automatic rifle has several upgraded variants with different traits.
Each trait has different stats, as shown below.
Rifle Upgrade | Damage | Rate of Fire | Accuracy | Suggested Usage |
Standard | 12 | 600 | Medium | When you dont have the stuff to make the others |
Rapid Fire | 12 | 900 | Low | Boarding (multiplayer), spiders, close turrets. |
Precise | 12 | 300 | Very High | Sniping (planets multiplayer), turrets |
Elite | 12 | ~775 | High | Medium range, turrets, boarding, spiders |