|Where a player's character stays while offline|
|Fits large ship and station|
|Data Controls:|| [purge] (?)|
The Cyrochamber enables faster player load locations and provides a safer spawn point on any large grid it is powered to. It is best used on multiplayer servers because it will help the client load a very specific location first, speeding up the render distance and location of player's engineer.
Cryochambers are relatively cheap to build and have a large conveyor door that requires the Cryo Chamber to be linked with a powered oxygen circuit.
While in the Cryo chamber the player consumes less oxygen, their suit is automatically replenished from the oxygen supplied to cryo chamber, their hydrogen supply is replenished, and their suit energy is restored. Additionally, the Cryo Chamber serves as a safer place to log out, because the player's inventory and often their hotbar settings are saved. It should be noted, however, that during a log out inside a Cryo Chamber that their Engineer is still "alive" and still consumes Oxygen albeit slowly. Another critical point regarding Cryo Chambers is that if they are not personally owned by the player who created it; the hibernating Engineer inside will be thrown out and killed if another player chooses to enter the same Cryo Chamber. The Cryo Chamber does not restore health so it should still be used in tandem with a 20px Medical Room. Finally, the Cryo Chamber can be inhabited by a player when there is no power on the Large grid it is attached to, but will not kill the player until their oxygen supply has run out.