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Projectile Weapons

Projectile weapons have 3 different types of damage: impulse(the knockback caused by the weapon), health damage (dealt to players, apparently unused) and mass damage(dealt to structures, and as of now, players as well).

Ammo types

Ammo Type Recoil Force Hit Impulse Health Damage Mass Damage
5.56x45mm NATO Magazine 3.2 3.2 12 12
25x184mm NATO Container 50 185 185 60

Each block's health is equal to the sum of the health of its components:

Name Mass(kg) Integrity Integrity/Mass Ratio
Construction Component 8 30 3.75
Metal Grid 6 15 2.5
Interior Plate 3 15 5
Steel Plate 20 100 5
Girder 6 15 2.5
Small Steel Tube 4 15 3.75
Large Steel Tube 25 60 2.4
Motor 24 40 0.6
Display 8 5 0.625
Bulletproof Glass 15 60 4
Computer 0.2 1 5
Reactor Components 25 20 0.8
Thruster Components 40 30 0.75
Gravity Generator Components 800 500 0.625
Medical Components 150 70 0.4666
Radio Communication Components 8 15 0.5333
Detector Components 5 4 0.8
Explosives 2 5 2.5
Solar Cell 8 1 0.125
Power Cell 25 50 2

Explosive Weapons

Explosives deal damage to visible blocks in their blast radius when detonating. Blocks get damaged proportionally to their distance to the explosion.

Missiles have a 4m blast radius, doing damage to blocks proportionally to their distance from the center of the blast, whereas explosives have a (1cm*number of explosives in stack) radius.

Collision Damage

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