Space Engineers Wiki
Tags: Visual edit apiedit
Tags: Visual edit apiedit
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Left: Small ship gyroscope. Middle: player. Right: Large ship gyroscope.
 
Left: Small ship gyroscope. Middle: player. Right: Large ship gyroscope.
 
==Detailed Analysis==
 
==Detailed Analysis==
It has been suggested that the dimensions of a ship, not only the number of gyros, have an effect on the rate at which the ship can turn. In 2013 that appeared to be the case. ([[User blog:BlakeA/Research into Gyros|source]]) As of 2014, it was reported by a developer that in order to make ships behave in predictable ways for the player, acceleration in all three axes are made uniform to the lowest value of all three. ([http://steamcommunity.com/app/244850/discussions/0/35221584640526498/#c35221584643680644 source])
+
It has been suggested that the dimensions of a ship, not only the number of gyros, have an effect on the rate at which the ship can turn. In 2013 that appeared to be the case. ([[User blog:BlakeA/Research into Gyros|source]]) As of 2014, it was reported by a developer that in order to make ships behave in predictable ways for the player, rotational acceleration in all three axes are made uniform to the lowest value of all three. ([http://steamcommunity.com/app/244850/discussions/0/35221584640526498/#c35221584643680644 source])
   
 
The placement of gyros can also matter, as they are extremely massive blocks, so placing them as close as possible to the center of mass on a ship will also ensure a better turning speed. But they themselves do not apply the turning force, they are cumulative in their turning force, and this force is applied around the center of mass.[[Category:Game mechanics]]
 
The placement of gyros can also matter, as they are extremely massive blocks, so placing them as close as possible to the center of mass on a ship will also ensure a better turning speed. But they themselves do not apply the turning force, they are cumulative in their turning force, and this force is applied around the center of mass.[[Category:Game mechanics]]

Revision as of 00:10, 3 February 2016

GyroscopeMechanics

Function

The Icon Block Gyroscope Gyroscopes in a ship allow it to rotate in place. This is called pitch, roll, or yaw depending on the axis.

Its other use is that of stabilizing the ship, keeping it still, even when no one is manning the cockpit. Note that the reactors and inertial dampeners must be switched on for it to work.

It should be noted that having too many Gyroscopes may make a ship difficult to fly to some users, as it will increase the sensitivity. Gyroscopes' sensitivity can always be configured in its control panel.  

The more mass a ship has, the more Gyroscopes will be needed to achieve the same amount of turning sensitivity. 

Axes

The three principal axes of a ship are the vertical, horizontal, and lateral axes. These are normally referred to as X, Y, and Z respectively.

Horizontal Vertical Lateral
X Y Z
Yaw Pitch Roll
Plane yaw Plane pitch Plane roll

Size

Small and large gyroscope size comparison.

Left: Small ship gyroscope. Middle: player. Right: Large ship gyroscope.

Detailed Analysis

It has been suggested that the dimensions of a ship, not only the number of gyros, have an effect on the rate at which the ship can turn. In 2013 that appeared to be the case. (source) As of 2014, it was reported by a developer that in order to make ships behave in predictable ways for the player, rotational acceleration in all three axes are made uniform to the lowest value of all three. (source)

The placement of gyros can also matter, as they are extremely massive blocks, so placing them as close as possible to the center of mass on a ship will also ensure a better turning speed. But they themselves do not apply the turning force, they are cumulative in their turning force, and this force is applied around the center of mass.