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In a combat situation, Medical rooms can become a vital target for intruders, both as a relatively expensive piece of equipment to loot, and to starve a ship of its reinforcements and/or deny the enemy the ability to heal themselves or recharge energy. |
In a combat situation, Medical rooms can become a vital target for intruders, both as a relatively expensive piece of equipment to loot, and to starve a ship of its reinforcements and/or deny the enemy the ability to heal themselves or recharge energy. |
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Energy consumptive activities, such as Mining with a Hand Drill, Constructing and Recycling by Welder and Grinder, can drain Suit Power quickly and can be recharged by the medical bay (With or without health repair). |
Energy consumptive activities, such as Mining with a Hand Drill, Constructing and Recycling by Welder and Grinder, can drain Suit Power quickly and can be recharged by the medical bay (With or without health repair). |
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+ | If the Medical Room is connected to suitable sources via the conveyor system, it can also refill suit oxygen and hydrogen. |
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==Recipe== |
==Recipe== |
Revision as of 17:19, 28 May 2016
Medical Room | |
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Category: | Facility |
Status: | Functional |
Function: | |
Heals players and recharges suit power when used. Players respawn at their own Medical Room, as long as it's powered. | |
Fits large ship and station | |
Mass: | 4,375 kg |
Power: | -2 kW |
Data Controls: | [edit] [purge] (?) |
The Medical Room is a block in Space Engineers.
Usage
The Medical Room will become a spawn point if a player constructs the room, or by using the Medical Room.
The Medical Room can be used by players in Survival Mode to recharge both Suit Energy and Health by holding the USE key (default 'T') when highlighting the display panel on the terminal. It is advisable to have a Medical Room nearby areas where players need to be recharged quickly. Players can also select the color of their space suits by going to the portion of the medical room to the right of the terminal, highlighting it, and holding "T."
In a combat situation, Medical rooms can become a vital target for intruders, both as a relatively expensive piece of equipment to loot, and to starve a ship of its reinforcements and/or deny the enemy the ability to heal themselves or recharge energy. Energy consumptive activities, such as Mining with a Hand Drill, Constructing and Recycling by Welder and Grinder, can drain Suit Power quickly and can be recharged by the medical bay (With or without health repair).
If the Medical Room is connected to suitable sources via the conveyor system, it can also refill suit oxygen and hydrogen.
Recipe
Medical Room | ||||
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Component | Large Ship/Station Required | Large Ship/Station Optional | ||
Computer | 10 | — | ||
Medical Components | 15 | — | ||
Display | 10 | — | ||
Large Steel Tube | 5 | — | ||
Small Steel Tube | 20 | — | ||
Metal Grid | 80 | — | ||
File:Icon Item Construction Component.png Construction Component | 80 | — | ||
Interior Plate | 220 | 20 |