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Space Engineers 1.0 - Recent Releases[]

All updates are free for everyone who owns the base game. In parentheses, the list shows optional purchasable packs (DLC) that were released on the same day as a free update. For detailed information, see the Official release notes for all all versions

Space Engineers 1.0 - Older Releases[]

Version 1.196 Major

Reference

Release Date: 6 August 2020


Features: Main Features

  • Dedicated Server optimizations
  • French and Spanish localization
  • Changes to hitboxes of blocks and armor

New Features and Changes

  • Added an ability to recolor personal GPS
  • Added an option to Trash removal to revert boulders as well to prevent save file bloat
  • Added CPU Load graph to DS remote client
  • Added Family sharing setting to DSGUI, Admins can choose to allow/disallow clients connecting through Family shared copy of SE
  • Added load bar to DSGUI to indicate when saves in the list are loading
  • Added ModAPI support for tiered update for IMyCubeGrid
  • Added ModAPI support for update timer for IMyFunctionalBlock
  • Added PCU trading toggle to DSGUI, Admins can choose to disable/enable PCU trading (enabled by default)
  • Added refresh field to graphs in DS remote client
  • Added replicable status filter to Entity list Admin screen
  • Added Selective physics updates setting to DSGUI (disabled by default), world parts do update when players are not around
  • Added tier update system timers to blocks SBC (empty by default)
  • Added Tiered Update System (TUS), blocks belonging to TUS are switched between update tiers dynamically based on grid and player proximity
  • Changed collision shapes for many models which were causing issues (they should now better copy the body of the block itself)
  • Optimized Batteries
  • Optimized Character sounds, animations and aiming position for DS
  • Optimized cockpits and Remote control blocks, HUD updates and sound for them are not handled on DS anymore
  • Optimized Connector/ Ejector, they are now tiered update blocks
  • Optimized Conveyor sorters, there is now maximum amount of items for push/pull per tick
  • Optimized conveyor system, power requirements are not progressive based on length of lines, but are constant 1W
  • Optimized Gatling guns, changed update for ammo pulling; particles, animations, sound are not handled by server
  • Optimized Hydrogen and Oxygen tanks, they are now tiered update blocks
  • Optimized Identity removal for inactive players, it now removes more leftover data to prevent save file bloat
  • Optimized Jump drive
  • Optimized Landing gear
  • Optimized MyAdvancedDoor (used exclusively by mods)
  • Optimized Nuclear reactors, they pull fuel differently from the conveyor system
  • Optimized O2/H2 generators, they pull fuel differently and pull maximum of 2 bottles per tick for refueling
  • Optimized Parachute hatch
  • Optimized production blocks, they pull/push items differently and are all tiered update blocks
  • Optimized Projector and Console blocks, they react to player presence tier
  • Optimized Sandbox.sbc and moved session name to Sandbox_config.sbc instead, DSGUI loads _config.sbc exclusively when selecting a new game
  • Optimized Sound blocks and Jukebox on DS
  • Optimized the way how clients join the server
  • Optimized Thruster damage and particles, thrusters are now tiered blocks
  • Optimized Trash removal voxel revert, when asteroids or boulders are reverted, they are removed from the save file to prevent save file bloat
  • Optimized Turrets, ammo pulling, animations, turrets are now tiered update blocks
  • Optimized Weather System
  • Copy to clipboard copies the color of the personal GPS as well


Fixes: Crashes and Fixes

  • Fixed a crash at MySectorWeatherComponent.ProcessDecoys
  • Fixed a crash MySectorWeatherComponent.UpdateWeathersOnClients
  • Fixed a crash when lightning strikes during heavy snow storms
  • Fixed a crash when too many reloading notifications are attempted to be shown at once in HUD
  • Fixed a crash when trying to update a ship drill after it was already removed by trash removal
  • Fixed a bug in CPU threads being put to sleep, taking longer to wake up, causing stutters
  • Fixed add plugin button in DSGUI doing nothing
  • Fixed an issue in door physics which leads to unintended forces
  • Fixed an instance of Someone else is using this ship
  • Fixed being forced into spectator upon load of saved game, where player was inside med bay (customizing)
  • Fixed blocks with animated parts not being grindable with Ship grinders
  • Fixed Chinese language not working until game restart
  • Fixed DS ignoring remote client commands
  • Fixed DSGUI force update from branch failing without a password even for branches which do not require passwords
  • Fixed Ejectors not producing sound on DS
  • Fixed missing pressurisation effects on Small grids
  • Fixed NPC pathfinding properly instead of previous hotfix
  • Fixed old DS saves loading very slowly and being unresponsive in DSGUI (resaving them should fix that now)
  • Fixed particles being refreshed when returning from ESC menu
  • Fixed projected grids light blocks actually emitting lights
  • Fixed Rotor displacement being available through ship toolbar for Hinges
  • Fixed Spiders and Wolves having bank accounts
  • Fixed Survival Kits not counting as grids with respawn point for Trash Removal
  • Fixed terminal lag on servers with many players accumulated across the ages in the ownership dropdown menu
  • Fixed thumbnail in Continue appearing black, since the thumbnail screenshot was taken before fade ends (too early)
  • Fixed turrets ignoring Shoot On and Shoot Once without acquiring a target at least once since placed
  • Fixed UI for non-editable GPS to really be non-editable


Support site issues

  • Fixed a crash when placing a block as spectator without a character
  • Fixed background UI opacity affecting selection highlight
  • Fixed character skins not being reapplied when switching to female for the first time
  • Fixed construction progress UI disappearing in specific cases
  • Fixed damaged grids being stuck in one place when hydrogen and batteries are only source of power
  • Fixed duplication of welders in the contract UI
  • Fixed faction members not being able to control faction shared Remote control
  • Fixed hinges going beyond set limits, they now automatically return into the range limit using their set velocity
  • Fixed HUD not updating when welding finished
  • Fixed hydrogen bottles not updating when used
  • Fixed inability to access Dead Engineer inventory
  • Fixed inability to delete changed personal GPS (it was not synced to server)
  • Fixed ModSDK not being able to compile mods with scripts
  • Fixed red damage effect getting stuck on screen
  • Fixed rockets visually not being destroyed upon impact, making an illusion of passing through voxel
  • Fixed Ship drills not being able to drill into meteor craters
  • Fixed Small Hinge block hitbox issues with other attached blocks
  • Fixed sound being looped on production blocks even when not producing
  • Fixed Sound block stop sound button not working on DS
  • Fixed the selection of multiple LCDs at once changing the settings of all of them to the top one
  • Fixed warnings and messages not being sorted and updating too frequently


Updated Collison (Completed)

All armor blocks have received an update to collision models as well as the specific blocks listed below. These collision updates are an ongoing process.

Small Blocks

  • O2/H2 generator
  • Small battery
  • Parachute Hatch
  • Merge block
  • Decoy
  • Warhead
  • Scifi small Ion thruster
  • Small Hydrogen thrust


Large Blocks

  • O2/H2 generator
  • Jump Drive
  • Rocket Launcher
  • Small Hydrogen Tank
  • Merge Block
  • Battery
  • Artificial mass
  • Oxygen Tank
  • Small Cargo Container
  • Conveyor Sorter
  • Assembler


07/08/2020 Hotfix 196.012

  • Fixed faction issues
    • If you still experiencing issues with your faction, restart the faction. Remove all members including the leader so the faction is deleted and make it again.
  • Fixed various crashes on client and server
  • Rebalanced Lightning - Lightning happens less often now.

11/08/2020 Hotfix 1.196.013

  • Fixed several crashes
  • Fixed hydrogen thrusters performance issue (combination with conveyors)
  • Fixed advanced doors issue (mods use that)
  • Fixed backpack not disappearing
  • Turned off pathfinding for wolves and spiders on the grid. We are still investigating this issue.
  • We are aware of an issue with asteroids (missing or desync in MP) and working on the fix.


Version 1.195 Minor

Reference

Release Date: 24 June 2020


Introduction:
Hello, Engineers!

Sparks of the Future update explores our fascination with science and science fiction and delivers on that with a vision of hi-tech visuals in the Space Engineers universe. We are really excited about exploring all of the possibilities this genre opens to us. Whether it's a vibrant high-tech space station located among an asteroid cluster, a classic sci-fi themed space cafe, or just a cool looking spaceship bristling with Ion thrusters and neon armor - we hope all of this will add to your story in a world of high technology.

This update contains much requested Hinge Blocks, Small Grid Doors, new automated Weather System, 3D Letter Blocks and more!

Youtube: Space Engineers: Update 1.195 - Sparks of the Future


Marek's Blog post

Features: Features & Improvements (Free update)

  • Hinge Blocks (large, small and medium)
  • Small Sliding Door (Small Grid Door)
  • 3D Letters, Numbers and Signs (large and small grid)
  • New LCD Posters
  • Automatic Weather System
  • Sparks of the Future Station: Extended Edition World
  • Rotate image function for LCDs
  • Added an option to reverse mouse scroll wheel direction when selecting block variants
  • Added support for replay tool NPCs to have different skins and colors

Sparks of the Future DLC

Similar to our previous major releases, we decided to give you an opportunity to support the further development of Space Engineers. We have created a pack which consists of cosmetic items to enrich your game visually. You can experience them in the free Sparks of the Future scenario. The price of the Sparks of the Future Pack is $3.99 USD, or your regional Steam equivalent, so if you wish to support us, check out the Sparks of the Future Pack.

  • Sci-Fi LCDs
  • Neon Tubes
  • Sci-Fi Ion Thrusters (Reskin of vanilla Ion Thrusters)
  • Sci-Fi Atmospheric Thrusters (Reskin of vanilla Atmospheric Thrusters)
  • Sci-Fi Interior Wall (Reskin of vanilla Interior Wall)
  • Bar Counter, Bar Counter Corner
  • Control Panel (Reskin of vanilla Control Panel)
  • 1-Button Panel (With customizable LCD)
  • 4-Button Panel (With customizable LCDs)
  • Small Side Door (Reskin of the new vanilla Small Grid Door)
  • Sci-Fi Armor Skin
  • 2 Neon Armor Skins
  • New Emotes (“Whatever”, “Yelling”, “Charge”, “Dance Disco 1”, “Dance Disco 2”, “Looking around”, “Stretching”, “Come here baby!”)

Many Thanks to the Modding Community!

We are always impressed by the innovation of our modding community! We would like to thank these members of the Space Engineers community for continuing to inspire us through their ideas, suggestions, and hard work.

  • Jakaria
  • Sektan
  • Shaostoul
  • Darth Biomech
  • Digi
  • IronHospital
  • Gwindalmir
  • SEModder4


Fixes: Bugfixes

  • Fixed a crash at Havok.HkUniformGridShape.HkUniformGridShape_InvalidateRange
  • Fixed a crash at MyLargeTurretBase.StopAimingSound
  • Fixed a crash in Trash removal voxel revert
  • Fixed a crash when trying to read an invalid blueprint xml
  • Fixed a crash at Entities.MyThrust.ThrustDamageShapeCast
  • Fixed a crash at Game.Screens.Terminal.MyTerminalPropertiesController.PopulateMutuallyConnectedCubeGrids
  • Fixed a crash at Game.GUI.MyBlueprintUtils.SaveToCloudFile
  • Fixed a freeze when loading textures
  • Fixed memory use increasing while the game was minimized
  • Fixed a regression in how much damage ships receive from voxel collision (it was lower than it used to be)
  • Fixed landing gears locking to safezones or in mid-air while inside a safezone
  • Fixed Lost Colony scenario not being loadable or join-able without experimental mode enabled
  • Fixed unknown signals causing lag on populated servers
  • Fixed deleted saves appearing in Continue in main menu
  • Fixed quest markers not behaving correctly because of dependencies in the First Jump campaign
  • Fixed and re-enabled NPC pathfinding on grids
  • Fixed maximum grid name length to be 64 characters instead of 512 (caused an issue with cloud storage)
  • Fixed DSGUI remote client not keeping list of banned/kicked players through restarts, making lifting of bans/kicks difficult
  • Fixed grids having to be powered on through shortcut twice after restart on DS
  • Fixed multiple Frostbite respawn points failing to unlock and provide selectable spawn points
  • Fixed LCD sprites not getting clipped correctly
  • Fixed decals not being visible on ATM, Medical Station, and LCDs
  • Fixed astronaut emissivenes state being incorrectly saved/loaded
  • Fixed DSGUI blinking several times and being unresponsive when there are multiple existing saves listed
  • Fixed missile explosions, trails and meteor trail particles not being visible at greater distances
  • Fixed safezone size slider not updating when changing axis
  • Fixed voxel hand drawing grid bounding boxes incorrectly when "Show bounding box" is enabled
  • Fixed In-game help: Movement being incorrectly finishable in jet-pack
  • Fixed missing hints for First Jump 4th campaign mission in Spanish translation
  • Fixed an untranslated button name in First Jump 1st campaign mission in Spanish translation

Fixed issues from our Support site

  • Fixed particles not being disposed off correctly when unloading a session (memory leak)
  • Fixed Hydrogen not flowing from grid to grid through connectors in some cases
  • Fixed "look around" feature not being affected by Y axis inversion
  • Fixed the possibility to withdraw components from nonfunctional conveyor ports through Build Planner
  • Fixed incorrect blocks being deleted when aiming at specific types of blocks
  • Fixed consumable items being deposited along with ores and components via the Build Planner shortcut
  • Fixed the impossibility of adding servers to Favourites
  • Fixed the inability to right-click items in toolbars to change their settings
  • Fixed particles not freezing for Ansel
  • Fixed Programmable block compilation warnings being shown twice
  • Fixed Interior wall emissive parts not actually being emissive

25/06/2020 Hotfix 1.195.019

  • Fixed a crash at MyRenderComponent.TrySpawnParticle
  • Fixed a crash at MySectorWeatherComponent.GetSolarMultiplier
  • Fixed a crash at MySectorWeatherComponent.ResetParticles
  • Fixed a crash at MySectorWeatherComponent.UpdateAfterSimulation
  • Fixed a crash when adding emote to build-planner from block variant panel
  • Fixed an issue with client not being able to paste experimental grids in experimental world
  • Fixed an issue with vehicles not moving after disconnecting from connector

26/06/2020 Hotfix 195.020

  • Fixed GPS names being reset upon reconnect
  • Fixed false "No Fuel" warning and false "0 secs" indicator
  • Fixed "Invert mouse scroll" option status being reset on relaunch
  • Fixed LCD weather script showing raw strings as output
  • Fixed a crash at MyRenderComponent.TrySpawnParticle
  • Fixed a crash at MySectorWeatherComponent.ApplyParticle
  • Fixed a crash at MySectorWeatherComponent.UpdateAfterSimulation
  • Fixed lightning not doing damage on a dedicated server
  • Fixed lightning frequency during thunderstorm increasing each time the server (auto-)saved
  • Fixed NPC station not despawning correctly when admin teleports out
  • Added a notch to Small 1x1 Hinge to help with orientation

30/06/2020 Hotfix 195.021

  • Fixed a crash at MySectorWeatherComponent.UpdateAfterSimulationDelay
  • Fixed another crash at MySectorWeatherComponent.ApplyParticle
  • Adjusted how starts and ends of weathers look
  • Adjusted weather names to better represent them
  • Fixed some weathers lasting for up to 10 real life hours
  • Fixed weather never reaching Clear state
  • Fixed an issue with sounds creating static when being played over weather sounds
  • Optimized how often wind animation updates
  • Fixed an issue where drill yields were much lower
  • Fixed an assertion appearing when trying to save a blueprint to the Cloud
  • Fixed one of the Patrol.bots in Sparks of the Future scenario getting stuck
  • Fixed wrong formatting for some LCDs in Sparks of the Future scenario

02/07/2020 Hotfix 195.022

  • Fixed a crash at MySectorWeatherComponent.AdjustIntensity
  • Fixed a crash at MySectorWeatherComponent.IsPositionSafe
  • Fixed weather debug draw persisting through sessions
  • Fixed weather debug draw line being too long

09/07/2020 Hotfix 195.023

  • Fixed a crash at MySectorWeatherComponent.UpdateWeathersOnClients
  • Fixed a crash at MySectorWeatherComponent.EffectLightning
  • Fixed a crash at MySectorWeatherComponent.ApplySound
  • Fixed a crash at Entities.Blocks.MyPistonBase.UpdatePosition
  • Fixed a crash when loading a world with larger planets
  • Fixed a crash and disappearance of local blueprints when renaming a BP with a "
  • Added functionality where admins with "Untargettable" enabled will not be struck by lightning
  • Updated lightning rod functionality for decoys (Range of protection 50m, changed info and good.bot)
  • Fixed lightning being too agressive and too damaging on DS
  • Fixed the Sun being dimmer and emitting less light when rotation is turned off
  • Fixed Neon Tubes not being emissive on sub-grids

13/07/2020 Hotfix 195.024

  • Fixed game freeze on AMD and Intel processors
  • Fixed UK#5 Server crash during load
  • Fixed a crash in weather when processing decoys


Version 1.194 Major

Reference

Release Date: 19 March 2020


Introduction:
Hello, Engineers! Here we go with the first major update of 2020 - we hope you’ll enjoy it!

We added Small Hydrogen Tank and a handcrafted planet Triton, which features a breathtaking snowy and frozen landscape, that players can explore and build across.

We are very fortunate to have such a creative and driven modding community. We recently had the opportunity to work closely with a member of that community, the incredibly talented Jakaria. The result is Scripted Weather, which you can experience now, in the new Frostbite scenario!

Visual Scripting Tool has been reworked - it is provided to our players to allow them to create their own campaigns, stories and more complex experience than it is possible with modding and programmable blocks. This tool’s UI has been redone and major bugs in Visual Scripting Tool, as well as the scripting engine, have been fixed.

We also added full support for Gamepad, changed UI visuals, done more Simulation and Render optimizations and much more!

Frostbite Pack DLC

Similar to our previous major releases, we decided to give you an opportunity to support the further development of Space Engineers. We have created a pack which consists of cosmetic items and the Frostbite scenario designed to enrich your game visually. None of the things in the package brings any advantage to players who purchase this DLC. The price of the Frostbite Pack is $3.99 USD, or your regional Steam equivalent, so if you wish to support us, check out the Frostbite Pack.

Frostbite Scenario

You are a member of a salvage crew, which has been tasked by a mysterious client to acquire something extremely valuable (yet unknown) on Triton. Play solo or with up to four players; explore this moon’s frigid landscape and remarkable architecture, and overcome numerous engineering challenges as you uncover this world’s secrets. The scenario gives you several hours of gameplay. We’d also like to thank several members of the Space Engineers community, who contributed voice-over recordings for the new Frostbite scenario: Naburine and DirectedEnergy of Ball&ChainGaming & Misfit Studios (creators of Protocol 51), Nathan "Silverbane" Steen, Skyler "Gorhamian" Gorham, Jacob "wearsglasses" Ruttenberg. Youtube: Space Engineers: Update 1.194 - New Planet Triton, VST Overhaul & Frostbite Pack

Marek's Blog post

Features: Features & Improvements

  • Visual Scripting Tool overhaul; Guide: https://www.spaceengineersgame.com/visual-scripting-tool.html
  • Small Hydrogen Tank (for both Large and Small Grid)
  • New Planet: Triton (spawnable through admin spawn menu)
  • Scripted Weather Effects
  • New Workshop Browser screen instead of Steam overlay
  • Added 3rd person zoom speed slider into Controls (0-100%)
  • Full support for Gamepad
  • Added Gamepad help and hints to the UI
  • Added Gamepad scheme feature. You can change Gamepad scheme in the Controls screen.
  • Added invert Y options (Controls screen) for controller
  • Crosshair can now be hidden with the UI (can be set in Game Options)
  • Control Stations block now switches view to 3rd person view by default
  • Shooting is now possible while sprinting, but slows down sprint to run speed
  • Servers should now be less likely in a state where they stop responding while connecting, downloading mods, etc.
  • Changed Reactor block description to better inform players about Uranium
  • UI visual changes
  • Color Picker screen has its own control binding now
  • Simulation and Render optimizations
  • CPU particles support removed
  • Controls changes to be more user friendly (the first screen)

The Frostbite Pack DLC

  • Frostbite Scenario (co-op, up to 4 online players)
  • Frozen Armor Skin
  • Antenna Dish Block
  • Gate Block
  • Offset Door Block
  • 6 different Dead Astronaut Blocks (Freight Container alternatives)
  • Emotes: Check Wrist and Cold
  • 7 LCD Posters

Visual Scripting Tool - Features & Changes

  • Added a node for setting saving to enabled/disabled
  • Added ability to add existing scripts
  • Added ability to rename triggers in-game
  • Added BlockAction event
  • Added color differentiation to connections
  • Added Delay node
  • Added function nodes into Toolbox
  • Added GetAdmins node
  • Added GetEntitiesInSphere node
  • Added keyboard shortcuts for spawning nodes
  • Added new List types
  • Added nodes GetPlayersID and GetPlayerCount
  • Added Object reference enumeration
  • Added OnBlockDamaged event
  • Added Parse nodes
  • Added possibility to spawn prefabs in gravity
  • Added scenario editor entity organizer
  • Added Search all / Find functionality to the editor
  • Added SetPlayerHelmetStatus node
  • Added StoreList and LoadList
  • Added support for opening older scripts
  • Content directory is now pre-selected by default
  • Improved in-game scripting tool (IST) gizmo to always keep relative size regardless of distance from camera
  • Improved scenario editor performance with large graphs
  • Increased usability of a comment node
  • Made multi-select more consistent
  • Scenarios can now be run directly from VST
  • Streamlined New scenario creation
  • Triggers can now be attached to blocks directly as opposed to whole grids


  • "Open in the browser" is more visible while focused in Help screen tutorials
  • Added a few full oxygen bottles to Frostbite to help players breathing in high altitude areas
  • Added ability to change ordering of saved games with gamepad
  • Added Area interaction to game options (ON by default)
  • Added gamepad help to Contract Administration screen
  • Added gamepad help to Server Details screen
  • Added gamepad hints to Contract administration screen
  • Added inventory filter info for gamepad
  • Added inventory items help in tooltip for gamepad
  • Added missing gamepad controls to Advanced gamepad help
  • Added more ammunition to certain heavy drones in Frostbite
  • Added paste GPS into chat feature for gamepad
  • Added Production help in tooltip for gamepad
  • Added tab gamepad help to Advanced Server search screen
  • Added tab gamepad help to Contract screen
  • Added tab gamepad help to New Game screen
  • Added tab gamepad help to Store block screen
  • Added Vertical thrust (Flight alternative) into help
  • Adjusted airtightness for Gate block and added front and back mount points
  • Adjusted font size on Archives trailer LCDs in Frostbite
  • Adjusted weather loop for Frostbite to not contain heavy fog and shortened heavy snow
  • Blueprints can be unequipped by Empty Hand in the Radial menu
  • Changed how objects in the world are highlighted by default to distance from crosshair based system (Currently on floating objects only)
  • Changed various controls (Dampeners, Car jump, Block size) for gamepad
  • Clarified in what units the duration is in Economy Contracts administration screen
  • Color picker now has only one correct shortcut: RB-DPadDown on gamepad
  • Help screen (fonts and icons) are bigger so it's easier to read on big screen
  • New help videos added for gamepad
  • Removed obsolete development Share with all groups from Frostbite
  • Removed the ability to grind down starting drop ship in Frostbite
  • Simplified Blueprint screen, Info and Edit merged into one tab
  • Updated Polish translation (including scenarios)
  • Updated Russian localization
  • Updated Spanish translation (including scenarios)


Fixes: Bugfixes

  • Fixed Dedicated Server auto-restart not working when the server was started as a service
  • Fixed a crash which could occur when opening control panel
  • Fixed a crash when an oxygen tank refils an oxygen bottle
  • Fixed a crash when clicking into a multi-line text field
  • Fixed a Programmable Block script crashing the game
  • Fixed a turret in second First Jump mission not rotating towards the character
  • Fixed sensor range not persisting through save/reload when set to values below 1
  • Fixed whisper conversations being visible to everyone in the Lobby
  • Fixed missing or not updating detail info on blocks
  • Fixed trash removal taking all connected grids when removing grids belonging to inactive players
  • Fixed infinite "Waiting for server to respond" for reconnecting unbanned players
  • Fixed wheeled vehicles controls getting stuck when opening UI while driving/braking
  • Fixed NPC station safezones not despawning correctly when there are no players/grids around
  • Fixed safezone whitelist not being propagated to others
  • Fixed production queue rearrangement also responding to dragging the items into inventory
  • Fixed emmisive colors on conveyor tubes
  • Fixed armor skins affecting LCDs
  • Fixed vending machine offers not being synced to players without access rights
  • Fixed Lost Colony being considered Experimental, therefore not loadable in Safe Mode
  • Fixed non-loopable Sound block sounds being loopable when they shouldn't
  • Fixed an exploit with inventories
  • Fixed getting disconnected from Terminal hwen accessing it through remote control
  • Fixed change of light intensity not being propagated to others when triggered by a programmable block
  • Fixed multi-line text fields not working with Home/End keys properly
  • Fixed medical room not updating its LCDs when turned on
  • Fixed multi-line text fields not responding to arrow keys properly
  • Fixed "Spawn into targeted container" not working on Freight containers
  • Fixed Artificial Mass block detail info not updating
  • Fixed LCDs not updating detail info (power usage)
  • Fixed O2/H2 Generator having "h2/o2" instead of O2/H2
  • Fixed unscrollable descriptions being scrolled by scrolling a different scrollable descriptions in G screen

Fixed issues from our Support site

  • Fixed a crash when pasting a blueprint with projections
  • Fixed a crash when clicking into a Datapad while editing it
  • Fixed Vending machines not keeping offers through save/reload
  • Fixed researched blocks not appearing in all relevant G screen categories
  • Fixed detail info not updating for Pistons and Rotors
  • Fixed not being able to change focus/selection in Refinery inventories due to it updating constantly
  • Fixed certain worlds freezing upon load
  • Fixed grid power indicator status not persisting through save/reload or reconnect
  • Fixed loss of authorship for players kicked from factions on PER_PLAYER servers
  • Fixed Safezone block using only 1W after game restart
  • Fixed Corner LCDs having misaligned surface areas (and therefore not working with scripts)
  • Fixed LCD background colors not updating in real time
  • Fixed not being able to get rid of the "Steam Offline" warning

20/03/2020 Hotfix 1.194.080

  • Fixed crash at MyRenderContextState.SetVertexBuffersFast
  • Fixed crash at Profiler.MyGpuProfiler.Join
  • Fixed errors in Model Viewer
  • Fixed propulsion and steer override not working
  • Fixed texture resolution of Corner LCDs
  • Temporarily hotfixed new Gate block being always airtight

24/03/2020 Hotfix 1.194.081

  • Added Triton to Star system and Never Surrender
  • Removed Uranium from Triton
  • Removed assertions logging, should help with microstutters and load times
  • Fixed fog in the tunnels
  • Fixed exhausted NPC PCUs
  • Fixed ability to press respawn twice (lead to being stuck on DS)
  • Additional fix for VST incorrect path error message
  • Fixed a crash at MyPhysics.ProcessCollisionFilterRefreshes
  • Fixed a crash at MyRenderComponentEngineerTool.DrawHighlight
  • Fixed a crash at MyFoliageManager.FoliageBufferAllocator
  • Fixed a crash at Havok.HkRigidBody.HkRigidBody_AddGravityAction
  • Fixed a crash at MySectorWeatherComponent.ApplyParticle
  • Fixed a crash at MyXAudio2.Update3DCuePosition
  • Fixed a crash at EntityComponents.MyThrusterBlockThrustComponent.Schedule
  • Fixed a crash at Entities.MyCubeGrid.UpdatePredictionFlag
  • Fixed a crash at MyDirectInput.EnumerateJoystickNames
  • Fixed a crash at Screens.MyGuiScreenWorldSettings.StartNewSandbox
  • Fixed a crash in a Programmable Block
  • Fixed a crash in relative dampening

06/04/2020 Hotfix 1.194.082

  • Fixed a crash when searching for blocks in terminal
  • Fixed a crash at Game.World.MySession.UpdateComponents
  • Fixed a crash at Graphics.MyGuiManager.LoadContent
  • Fixed a crash at Engine.Physics.MyPhysicsBody.get_LinearVelocity
  • Fixed a crash at Game.GameSystems.MyGridConveyorSystem.ComputeTransferData
  • Fixed a crash at Game.SessionComponents.MySectorWeatherComponent.ApplyParticle
  • Fixed a crash when procedural asteroid had an identity crisis (game was not sure about its existence)
  • Fixed DSGUI freezing when using the Configuration buttons in the lower left corner
  • Fixed remote client not showing used up PCU when world is in PerPlayer mode

14/04/2020 Hotfix 1.194.083

  • Fixed invisible character on older GPUs

23/04/2020 Minor update 1.194.207


  • Fixed a another crash in Frostbite weather
  • Fixed a couple crashes with modded turrets
  • Fixed a crash if a scene is unloaded faster than all voxel updates finish
  • Fixed a crash in Frostbite weather while switching respawn points too fast
  • Fixed a crash in VST treating Longs as Ints
  • Fixed a crash on a ladder while remote controlling a grid
  • Fixed a crash when client loses connection while in terminal
  • Fixed a crash when teleporting while on a ladder
  • Fixed a crash when trying to replace cloud blueprint with empty clipboard
  • Fixed crash at System.Text.StringBuilder.ToString
  • Fixed crash at VRage.Render11.Resources.MyDeferredRenderContextManager.AcquireRC
  • Fixed crash at VrTailor.VrTailor_Sew
  • Fixed being stuck in control panel by switching from production screen with a gamepad
  • Fixed being unable to scroll news using gamepad
  • Fixed blueprint screen always showing some blueprint description, even with no blueprints being shown due to filters
  • Fixed blueprint size info in blueprint screen to correct units (MB)
  • Fixed cloud blueprints not being possible to replace
  • Fixed Contextual music not playing after turning it Off/On in Options
  • Fixed Control seat near reactor being accessible to players
  • Fixed Convert to Station being enabled for small grids in some cases
  • Fixed Engineer's ragdoll on far away coordinates
  • Fixed focus highlights in control panel persisting and accumulating when closing and opening terminal
  • Fixed formating of Air vent detail info when oxygen is disabled
  • Fixed Frostbite archive drone falling down due to incorrect sensor ownership
  • Fixed Frostbite medical room quest to complete successfully
  • Fixed game incorrectly claiming mod size being 18 exabytes when downloading big mods (over Int32 max size in bytes)
  • Fixed hand tools tooltips not showing gamepad shortcuts
  • Fixed hidden items in terminal influencing navigation via arrows/gamepad
  • Fixed highlights in Frostbite remaining when they should disappear
  • Fixed in-game workshop browser not being optimized for 4:3 ratio resolutions
  • Fixed incorrect shortcut being displayed for Voxel hand settings
  • Fixed Ion thrusters effect if cut off from power
  • Fixed Lost Colony max player count being changeable while the scenario is running already
  • Fixed memory leak in in-game help
  • Fixed missing gamepad hints in Star System Respawn screen
  • Fixed missing gamepad icons in gamepad help
  • Fixed missing LT/RT hints in character screen
  • Fixed Mission 1 cutscene switching to 1st person view for a moment
  • Fixed not being possible to focus and scroll description of the BP with gamepad
  • Fixed overlapping elements in Voxel hand settings
  • Fixed production screen queue resetting the scrollbar whenever a new item is being produced
  • Fixed production screen recipes/blueprints not showing resources needed when using gamepad
  • Fixed Rename blueprint screen not being gamepad friendly
  • Fixed Respawn screen and character GUI overlapping in Never Surrender
  • Fixed shading on Armory block
  • Fixed sliders not being responsive to keyboard and gamepad inputs
  • Fixed small rocket launcher having see through textures in the front
  • Fixed triggers not being deleted with entities in scenarios
  • Fixed typo "Maintainance" in Frostbite landing site
  • Fixed typo in Frostbite "Section B Gargo Bay"
  • Fixed voxel hand sliders not being settable to 100
  • Fixed Voxel hand terrain auto-level tool not working properly with gamepads
  • Fixed Voxel hand terrain auto-level tool setting overlap
  • Fixed VST disallowing String variables on arithmetic nodes
  • Fixed world size info in Load game screen to correct units (MB)
  • Fixed Yield module having broken textures on the pipes

Fixed issues from our Support site

  • Fixed a crash when trying to load a certain world
  • Fixed a crash when using scripts to manually find targets for turrets
  • Fixed Admin Panel Scroll List
  • Fixed an issue in Remote Control screen preventing remote control of grids
  • Fixed camera control hint visible with disabled control hints
  • Fixed characters falling through the ground
  • Fixed Frostbite drones emitting clicking sounds when using actions on their remote control toolbar
  • Fixed placement alignment not changing top text correctly
  • Fixed projections wobbling around when far away from world center
  • Fixed ship toolbar not being saved for client upon reload
  • Fixed Small grid control seat not having access to pressurised oxygen in the environment
  • Fixed Turrets visually shooting in previews/projections

27/04/2020 Hotfix 1.194.208

  • Fixed Hydrogen engine incorrectly updating its Detail info
  • [ModAPI] Added Visual Scripting _Local copies of receiver-side methods for client-side use
  • Fixed a crash at Gui.MyGuiBlueprintScreen_Reworked.UpdateNameAndDescription
  • Fixed a crash at Entities.MyEntity3DSoundEmitter.CanHearSound
  • Fixed players being unable to grind blocks in worlds with Block destruction disabled

29/04/2020 Hotfix 1.194.209

  • Fixed a Dedicated server crash which corrupted saves
  • Fixed a crash at VRage.Render11.GeometryStage2.Model.MyModelFactory

05/05/2020 Hotfix 1.194.210

  • Better handling of crash when world is corrupted on DS
  • Fixed a crash at MyTerminalInventoryController
  • Fixed a crash at MyTerminalInventoryController.RefreshSelectedInventoryItem
  • Fixed a crash at PerformanceCounterLib.GetStringTable

08/05/2020 Hotfix 1.194.211

  • Fixed a crash at MyTerminalPropertiesController.PopulateMutuallyConnectedCubeGrids
  • Fixed a crash at Sandbox.Graphics.GUI.MyGuiControlBase.HandleInputElements
  • Fixed a crash at Sandbox.Graphics.GUI.MyGuiControlListbox.HandleNewMousePress
  • Fixed a crash at MyNeutralShipSpawner

Known issues:

  • Crash on older Windows 7 machines – Please ensure that you are running the most recent Windows 7 build.
  • Problems on AMD Ryzen (we are investigating it).


Version 1.193.1 Minor

Reference

Release Date: 19 December 2019


Introduction:
Hello, Engineers!

We would like to celebrate the Holidays with all of you, our players, whether you celebrate Christmas, Hanukkah, Kwanza or any other holiday during this festive season.

Today’s release is a special one, because we are bringing you a number of “presents”. The first one, the Small Window blocks have been requested by many players, so we decided to add them to the game. There are 20 small window block variations in total, so I’m sure you’ll unleash your creativity even more now.

Another one is the Large Open Cockpit, which has also been super popular with our community. This cockpit is an addition to already existing seats, but again, we listened to our community and we decided to give it to you as a Christmas present. Finally, we are adding additional Catwalk variants into the Deco Pack 2 DLC so they look good in even more situations. This upgrade is free for everyone who already owns the Deco Pack 2.

Thank you for being such an awesome community! We hope you’ll enjoy this update and that you’ll have a great time playing Space Engineers during the holiday season.

Youtube: Space Engineers: Holiday Update - Small Grid Windows & Large Grid Open Cockpit

Features:

  • Added small grid versions for all 20 vanilla Window blocks
  • Added large grid version of Control Seat block
  • Added Half Stairs (Mirrored version), Grated Catwalk End, Half Left, Half Right and Railing Half Left, Half Right to Deco pack 2
  • Added festive Skybox for the holidays
  • Space Engineers Comic
  • Added warning for running the game with offline Steam
  • Lowered the minimum sensor range from 1 to 0.1


Fixes:

  • Fixed another crash at Character.MyCharacter.UpdateAnimation
  • Fixed a crash when trying to start the game with an outdated config file
  • Fixed damaged wind turbine refusing to stop spinning
  • Fixed Remote Access screen not working when the player tried to access grid from which the remote access was initiated
  • Fixed DLC requirements icons stacking diagonally in blueprint screen (Now stack horizontally)
  • Fixed rivets on blocks not changing with skin properly
  • Fixed Hydrogen Engines not burning when damaged
  • Fixed textures of clip decals on various blocks (See freight blocks)

Fixed issues from our Support site

  • Fixed server not synchronizing missiles from turrets when idle movement was turned off
  • Fixed inability to crouch when crouch was rebound to Ctrl
  • Fixed not being able to open terminal through remote control
  • Fixed inability to unlock Personality Crisis achievement
  • Fixed thruster components being incorrectly added to welding stockpile upon save/reload
  • Fixed players getting stuck in respawn screen by character dying with an open chat (Can now press enter to get rid of it)
  • Fixed mount points for Grated stairs and Half Stairs
  • Fixed inability to finish task near "Drone Waypoint" in Learning to Survive
  • Fixed mount points for Steel Catwalk Plate

23/12/2019 Hotfix 193.103

Fixes

  • Fixed crashes when scrolling through the grated catwalk versions on a mirrored grid
  • Fixed amounts of ice and possibly other stacks going into negatives in inventories on DS


Version 1.193 Major

Reference

Release Date: 24 October 2019


Introduction:
Hello, Engineers!

It’s hard to believe, but Space Engineers was released six years ago. It seems like yesterday, but I think the time always runs very fast with the things you love. It would take the entire blog post to mention all names and people who contributed to the success of Space Engineers. But it were not only my colleagues who I’d like to thank, it’s also you, our players and modders, who helped us to shape the game, gave us great ideas and who constantly provided us with feedback.

This update is full of new things, improvements and surprises. We combined the things which were inspired by you, with the things we think you will like. With this release, we are also releasing the Xbox optimizations and improved controller support.

Similar to our previous major releases, we decided to give you an opportunity to support the further development of Space Engineers. We have created a pack which consists of cosmetic items designed to enrich your game visually. The package is the second edition of the Decorative Pack, which was released back in April this year. None of the things in the package brings any advantage to players who purchase this DLC. The price of the Decorative Pack II is $3.99 USD, or your regional Steam equivalent, so if you wish to support us, check out the Decorative Pack II on Steam.

Youtube: Space Engineers: 6th Anniversary Update & Decorative Pack II

Youtube: Space Engineers: Anniversary Compilation

Marek's blog post

Features: Main Features & Changes

  • Added Small Ladder Block
  • Added New World Scenario: Lost Colony
  • Added New Armor Skins:
    • Battered Armor Skin
    • Rusty Armor Skin
  • Improved Controller Support (still work in progress)
  • A newly added GPS is now automatically selected in the GPS list
  • Added Control Gyros checkbox to cockpits to allow/disallow control of gyroscopes from that cockpit
  • Any player can now use Store and Contract blocks which are owned by other players and set to Anyone Can Use (NPC owned blocks cannot be used this way for gameplay reasons)
  • Deleting a GPS from the list now automatically selects another GPS if there is any
  • It is now possible to manage Store block orders/offers by Programmable Blocks
  • Made "MyStoreItemData" events "OnTransaction", "OnCancel" ModAPI only (previously were available to Programmable block)
  • Moved Enable sun rotation advanced world setting above the Day duration slider
  • Reputation notifications now aggregate
  • Language updates
    • Updated Portuguese BR-PT localization
    • Updated Spanish localization

Decorative Pack II

  • Dispenser
  • Jukebox
  • Small Control Seat
  • Lab Equipment
  • Shower
  • Window Walls
  • Medical Station
  • Transparent LCD
  • Grated Catwalks
  • Grated Stairs and Half Stairs
  • Railings
  • Rotating Light
  • Freight


Fixes:

  • Fixed connectors staying connected when damaged
  • Fixed a crash at Sandbox.Game.AI.MyAiTargetBase.GetRandomDirectedPosition
  • Fixed a crash at VRage.Audio.MyCueBank.Update
  • Fixed a crash when removing old identities
  • Fixed a crash in OnControlAcquired in ship welders
  • Fixed a crash in physics that allowed players to jump away with an asteroid or part of a planet surface
  • Fixed server incorrectly computing the center of rotation for merged grids, thus confusing client prediction
  • Fixed Autopilot not activating in Campaign Mission 3
  • Fixed character trash removal setting for offline players activating immediately when set to 0 (Zero now means Disabled again)
  • Fixed game still accepting inputs after player tabbed to some other application during starting up SE
  • Fixed stone appearing in inventories where it should not be appearing
  • Fixed the strength of the gyroscope of the surveillance camera in the Campaign Mission 4 Hangar
  • Fixed show current ship inventories filter not switching back to show all inventories
  • Fixed ship inventory volume not updating when buying Hydrogen from NPC stations
  • Fixed PCUs not being correctly transferred when traded via Player to Player trading
  • Fixed character getting stuck in no gravity in Campaign Mission 1 by jumping near a Medical room
  • Fixed display component texture
  • Fixed LCDs for powered blocks not updating when those blocks are damaged below functional
  • Fixed spotlights casting incorrect or offset shadows after switching between graphical settings
  • Fixed incorrect message showing up when trying to accept an invite into a game which no longer exists
  • Fixed another instance of a black octagon appearing on the screen
  • Fixed Ultrawide screen resolutions allowing to see around respawn screen cover
  • Fixed incorrect help screen keybinds for color picker
  • Fixed the ability to see NPCs listed in ownership drop-down menu without creative (tools)
  • Fixed Contract block emissivity not being visible from larger distance
  • Fixed missiles teleporting through ship armor layers
  • Fixed a crash when trying to deposit credits into faction using arrow keys
  • Fixed "Smile and Wave" achievement not working
  • Fixed spotlights flickering lights through grids
  • Fixed an inventory exploit
  • Fixed servers not starting with specific GPS names
  • Fixed a crash when trying to access an empty waypoint. Invalid waypoint will now return MyWaypointInfo.Empty when calling IsEmpty() method
  • Fixed item mass not being counted towards grids which have been split
  • Fixed landing gear connection making connected grids count as one entity in entity list
  • Fixed getting two achievements just by creating a faction as a new player
  • Fixed shadow quality not refreshing when changing only it in the options
  • Fixed connectors disconnecting all at once when trying to dock to a complex base
  • Fixed ship welder not being able to show which block is targeted (what is the percentage and what components are missing)
  • Fixed "Tool shake" advanced world setting tooltip being inaccurate
  • Fixed block preview not showing selected armor skin in the preview
  • Fixed passage levels of detail not blending correctly
  • Fixed armor locker mirroring
  • Fixed spectator flashlight being vertical instead of horizontal
  • Fixed MyFactionDefinition "DefaultRelation" to accept Neutral as a valid relation (Friends works partially)

25/10/2019 Hotfix 193.019

  • Fixed a crash when selecting a block from toolbar caused by old version of .NET Framework (Runtime) installation
  • Fixed a crash when trying to select non-existent block size/variant for a modded block
  • Fixed a crash when trying to load a world with a modded HUD
  • Fixed a crash when loading the game with Chinese translation
  • Fixed a crash when manipulating tracks for Jukeboxes and Soundblocks
  • Fixed a crash when changing character model to non-humans
  • Fixed PlanetGeneratorDefinitions.sbc making all planets strictly spherical
  • Fixed planets failing to appear on loading a save
  • Fixed saves not loading with mods for removing Vanilla blocks

30/10/2019 Hotfix 193.020

Changes

  • Removed additional force from dispensing Clang Kola, it phased through grids and buyers could not find it
  • Moved Small Control Seat out of Decorative Pack II and into the base version of the game

Fixes

  • Fixed a crash when trying to view info for an undefined block group in G screen
  • Fixed character's legs clipping into surface when exiting toilet
  • Fixed SafeZoneBlock not being correctly accessible for programmable block

Fixes from our support site

  • Fixed a crash when editing GPS description
  • Fixed [] and {} switching tabs in terminal when trying to type them into text fields
  • Fixed being forced out of iron-sights when trying to move diagonally (W+A/D), also fixed caps-lock not limiting character speed
  • Fixed inability to select empty inventories for item transfer by clicking into them
  • Fixed items being transferred into previously selected inventory instead of the filtered one
  • Fixed filled inventory scrolling up/down upon interaction when the contents did not fit the screen
  • Fixed incorrect collision model for Toilet block above functional line
  • Fixed missing control panel option for rotation speed of rotating light

01/11/2019 Hotfix 193.021

Fixes

  • Fixed inventory focus not changing correctly when switching between character/interacted/connected inventories

Fixes from our support site

  • Fixed a crash due to trying to transfer items from a third unfocused inventory with two other focused inventories
  • Fixed inventory focus not switching away from hidden/filtered out inventories
  • Fixed freight blocks containing components after being welded from a projection

14/11/2019 Hotfix 193.022

Fixes

  • Fixed a crash when reloading the game while an ore detector is working
  • Fixed a crash when character was removed from scene (unloading a scene)
  • Fixed a crash at Sandbox.Game.Entities.MySkinnedEntity.UpdateAnimation
  • Fixed a crash when a surface under a character was removed (mainly by unloading a scene in a respawn screen)
  • Fixed missing/not updating detail info on specific blocks
  • Fixed armor skin not appearing on some blocks after save & reload
  • Fixed character crouching down even on a successful Ctrl+C
  • Fixed Replay tool replaying only Victory emotes

Fixes from our support site

  • Fixed game client occasionally being frozen when exiting back to main menu
  • Fixed Lost Colony datapads in inventories not being synchronised to clients in lobbies (their max character limit was too long)


Version 1.192.1 Minor

Reference

Release Date: 19 September 2019


Features: Changes

  • Increased Safe Zone activation time to 120 seconds from 30 seconds
  • Increased min and max monetary reward for Escort contracts, but decreased their reputation changes for fail(10 7)/success(15 10)


Fixes: Crashes

  • Fixed a crash when players without faction initiated direct trade on PER_FACTION worlds
  • Fixed a crash in new game menu when switching to custom game tab
  • Fixed a crash when exiting steam client while game was still running

Bugs

  • Fixed trash removal Other resetting itself when General was changed by a reconnecting admin
  • Fixed ability to use hand tools in short bursts when out of suit power
  • Fixed game starting a random SP scenario when mod download failed while joining an MP session
  • Fixed admin getting kicked when changing AFK timeout to 0 and then to a different number
  • Fixed PCU transaction results not being saved after server restart
  • Fixed inability to use Build Planner through hand welder secondary action on unfinished blocks when out of suit power
  • Fixed input validation in PCU trading text field
  • Fixed Mossy skin not being mossy on small Light armor Slope/Corner/Inv.Corner blocks variants
  • Fixed Wooden skin on large half armors sides being stretched
  • Fixed exclusively ore marker signal groups not being the new golden color (when at least one signal is not an ore marker it is other color)

Solved Issues From Support Site

  • Added RequestChangeBalance to IMyPlayerCollection interface to allow adjusting NPC credits in custom factions
  • Added access to MySafeZoneBlockDefinition and MyObjectBuilder_SafeZoneBlock
  • Fixed research not working in Escape from Mars mod scenario
  • Fixed tools stopping double-click action when LMB was held
  • Fixed inability to buy ships from NPC factions in worlds with unlimited PCU
  • Fixed thrusters not consuming any power while overridden
  • Fixed grinders still deconstructing blocks even when character turns away on DS
  • Fixed timer block not checking for ownership of set up blocks, when executing actions on them
  • Fixed inability to see remote grids connected through laser antenna beyond sync distance
  • Fixed LCD scripts with sprites not working for clients on DS and in MP
  • Fixed replay tool clone shooting in inverse direction than intended
  • Fixed an exploit which allowed players to get the location of other players

23/09/2019 Hotfix 1.192.102

  • Fixed a crash in active contracts screen
  • Fixed Mossy and Wood armor skins having their DLC dependencies switched with Silver armor skin
  • Fixed inability to paste certain grids with Safe Zones on DS
  • Fixed Safe Zone blocks in projectors making grids invisible on DS due to never streaming in for clients

01/10/2019 Hotfix 1.192.103

  • Fixed a crash at MySessionComponentTrash.UpdateTrash
  • Fixed a crash on DS for UpdateConfiguration
  • Fixed a crash in audio system
  • Fixed a crash related to spawning prefab grids
  • Fixed a crash when trying to draw a bounding box for a blueprint preview on DS

03/10/2019 Hotfix 1.192.104

  • Fixed contract grids getting instantly removed due to trash removal (owner hasn't logged in for too long)
  • Fixed a crash at MyTerminalInventoryController.TransferToOppositeFirst
  • Fixed a crash at MyGuiScreenBase.GetExclusiveInputHandler


Version 1.192.0 Major

Reference

Release Date: 22 August 2019


Introduction:
Hello, Engineers!

The last couple of months were busy in Keen. We were working on another major update, which we are releasing today. Many of you have participated on our public tests, so you probably know that the update is about the new economy system we are bringing into the game.

Regarding existing feature polish, we have addressed a record amount of long term issues and bugs, so many thanks to our incredible community for their continuous support and patience. There really is something for everyone in this update!

All new game features related to the economy are free of charge. The free update includes the economy code updates, the safe zones, all the contract features and long term fixes. For players who wish to support the further development of Space Engineers, we have created a Pack which consists of cosmetic items designed to enrich your game. The price of the Economy Deluxe pack is $3.99USD, or your regional Steam equivalent. So if you wish to support us, check out the Economy Deluxe Pack on Steam.

Youtube: Space Engineers: Economy Update, Economy Deluxe Pack & Free Additions to Previous DLCs

Marek's blog post

Features: Main features

  • NPC Trading Stations - AI controlled store and contracts
  • Contracts - generated and player made
  • New Blocks - Store, Contracts, and Safe Zone
  • New items - Datapad, Zone Chip
  • Faction Reputation
  • Ingame Currency - Space Credits
  • Player to Player Trading
  • New Admin Tools Features - for trash cleaner and for economy
  • Consumables - Medkit and Powerkit

Economy Deluxe Pack

  • Vending Machine - a variation of the Store block supporting new direct UI
  • ATM - a variation of Store block supporting only withdraw/deposit of Space Credits
  • Miner suit
  • Soldier suit
  • Disco armor skin
  • Glamour armor skin
  • Silver armor skin
  • 14 Safe Zone skins
  • 32 faction logos

Free Additions to existing DLCs

Our community is very important to us and as we were working on this release we’ve decided to surprise you by one decision: we are adding new things to already existing DLCs. Everyone who owns particular DLC will get the following things for free:

Additions to Space Engineers Deluxe Edition

Additions to Decorative Pack

  • Corner couch
  • Toilet version with the door entrance
  • Desk without chair (straight and corner)

Additions to Style pack

  • Retro suit
  • Ghillie suit
  • Wood armor skin
  • Moss armor skin

New Features and Changes

  • Economy
    • Star System custom world with turned on economy and changed the settings for that gameplay.
    • If you want to play it in an older world, you have to turn it on in the world settings (Advances Settings in game, Dedicated Server UI for multiplayer).
  • Store block
    • AI generated store content for NPC Store block
    • Player can buy items, gas or ships from the NPC Store
    • Player can sell items
    • Support for player created store items
    • Cashback feature for withdraw/deposit ingame currency as physical item
  • Contracts block
    • AI generated contracts for NPC Contracts block
    • Support for player created contracts
  • Contracts
    • Hauling contract
    • Acquisition contract
    • Escort contract
    • Search contract
    • Repair contract
    • Bounty contract
  • Generated contracts for every NPC Contracts block
  • Safe Zone block
  • Safe Zone coloring and support for new visualisation of the safe area
  • Added more Safe Zone features
    • Allow convert to station
    • Allow landing gear lock
  • Space Credits - new ingame currency
  • Medkit consumable - gives health when used
  • Powerkit consumable - gives suit energy when used
  • Zone Chip - item for Safe Zone block
  • Datapad - content item
  • Package item for Hauling contract
  • Faction reputation
  • Player to player trading
  • Added factions filter
  • NPC trading stations
  • Generated NPC Factions
  • Faction logo
    • New UI for selecting faction logo
    • Client side script for the LCDs to show your faction logo.
  • Faction background and icon colors
  • Faction bank account
  • Cargo ships changes
    • They can spawn as one of the NPC factions
  • Support for multi grids (cars etc.) for Console block
  • Added terminal panel anyone can use checkbox for Doors, Store and Contract block
  • Trade mode for Connector
    • This allows you a safe way to access other grids and disables power/gas transfer. Also connected grid can not manipulate items through that Connector.
    • After disconnecting there is an interval when player can not connect again.
  • Timeout feature for Connector
    • Player can set timeout when connector auto-disconnects connected grid.
  • Ore deposit HUD icon color was changed to khaki to be more visible with several beacon/antenna icons at the same time.
  • Trash cleaner new features
    • AFK Disconnect - disconnects player after a certain amount of time when player is inactive.
    • Stop grids after a certain amount of time when player is not connected.
    • Remove Old Identities feature.
  • Admin features
    • Ignore PCU feature
    • Ignore Safe Zone feature
  • New world session settings for dedicated servers
    • For ore deposit - amount and size on asteroids
    • For drills - new harvesting ratio multiplier
    • For economy - you can turn off Bounty Contracts, change economy tick, set station generator ranges
  • Added reset Good.bot hints button in the options.
  • Added two new achievements - Millionaire Club, Friend of the Factions
  • Updated Russian, Chinese, French and Turkish localization.


Fixes:

  • Fixed Air Vent displaying yellow error lights when depressurizing in open air.
  • Fixed assigning ownership of any block.
  • Fixed mods failing to create terminal controls (error included).
  • Fixed highlighted inventory item loses selection when mouse moves to blank area.
  • Fixed NPC behavior that attached to remote control is not reset after built in projector.
  • Fixed rare cases of inventory desynchronization.
  • Fixed large amount of hydrogen thrusters causing simulation speed drop.
  • Fixed an ALT key issue when looking around in first person and messing up camera.
  • Fixed issue when controlling non moving ship and jumping around when ejecting floating objects.
  • Fixed Interior/Corner light with high offset causing flickering.
  • Fixed Build Planner reporting "## component(s) could not be deposited" incorrectly.
  • Fixed removing voxel mod breaks the world.
  • Fixed issue when player is unable to weld/grind Cargo ship's block in multiplayer.
  • Fixed issue when checking Add to Favorites joined server.
  • Fixed issue when Alt-Tab changed the HUD mode.
  • Fixed armor slope 2x1x1 pattern.
  • Fixed astronaut position changing after save/reload and switching view.
  • Fixed autopilot on huge ships in atmosphere failing to reach a single GPS waypoint.
  • Fixed camera not resetting when pressing V.
  • Fixed issue when admin could not change sharing of the enemy block with turned on Access to all terminals feature.
  • Fixed issue when character on ladder was being moved around with the grid.
  • Fixed character status while climbing ladder is desynced after reconnect.
  • Fixed client desynchronization after merging grid.
  • Fixed crash when using Jump Drive with a grid with connector in yellow state.
  • Fixed damaged small armor LOD1 holes.
  • Fixed deformed interior wall visually detaching from surrounding armor.
  • Fixed FPS drop when pasting ship with scripts.
  • Fixed Good.Bot AI oxygen alert.
  • Fixed half armor blocks texture pattern.
  • Fixed half armor slope shifted UVs.
  • Fixed issue with hands keeps shaking when grinder stops for other players view.
  • Fixed icons for air vent actions are not being saved in multiplayer.
  • Fixed issue that player could not die due to suffocation in a Safe Zone area.
  • Fixed issue in Learning to Survive scenario that Good.bot task disappears after save / reload.
  • Fixed issue when merging can stop atmo-thruster animation.
  • Fixed missing thumbnail when creating new blueprint from clipboard.
  • Fixed issue when multiple pasted asteroids could not be edited by voxel hand.
  • Fixed multiplayer desync issue with ore boulders.
  • Fixed missing warning when using disabled voxel hand.
  • Fixed issue when PCUs in Info tab of Terminal screen were not updating properly.
  • Fixed planet yellow filter switching on and off.
  • Fixed Round Armor Slope texture pattern.
  • Fixed issue with rubber banding when jumping.
  • Fixed issue when activation of activated ship drill would stop animation.
  • Fixed ship drill not moving after /save command.
  • Fixed small landing gear and small decoy LODs.
  • Fixed issue of some armors having wrong texture scale.
  • Fixed issue of some block inventories not updating grid mass.
  • Fixed issue when turret does not target grid in range after reload in multiplayer.
  • Fixed issue when unpowered or turned off Programmable block LCD was still on.
  • Fixed issue when using CTRL+V with empty clipboard in survival changes your viewpoint.
  • Fixed vulture drone behavior.
  • Fixed wrong armor skin being highlighted upon returning to color picker screen.
  • Fixed several AI issues when controlling ships.
  • Fixed desync when switching landing gear status through toolbar while it is attached by autolock.
  • Fixed missing settings for 1x1 small battery - PCU, particle effects, sounds.
  • Fixed C# language regression from the last Major update. Supported language is C# 6 or lower again.
  • Fixed issue with #pragma warning. This directive is prohibited to use now.
  • Fixed various English language bugs.

23/08/2019 Hotfix 1.192.020

  • Fixed a crash caused by Mod Pipe Conveyor Extension
  • Fixed a crash in voice chat
  • Fixed a crash related to Trash removal admin feature
  • Fixed a crash when image of a banner and of a highlighted banner were the same
  • Fixed inability to start drilling with Hand drill when clicking too fast
  • Fixed Light Armor Slope not being skinnable with Moss Armor Skin
  • Fixed missing emissivity on displays of Economy blocks
  • Fixed new Corner couch still having mount points of original couch
  • Fixed ship not reacting on Y-axis when controlling it from a turret
  • Fixed turrets not shooting at neutrals when they were supposed to

27/08/2019 Hotfix 1.192.021

  • Fixed issue with possibility to enable Safe Zone on dynamic grid
  • Fixed issue with tools working without energy
  • Fixed crash at Sandbox.Game.GUI.HudViewers.MyHudMarkerRender.DrawLocationMarkers
  • Fixed crash at Sandbox.Game.Gui.MyTerminalInventoryController.RefreshSelectedInventoryItem
  • Fixed crash at Sandbox.Game.Lights.MyLights.RemoveLight
  • Fixed crash at Sandbox.Game.Multiplayer.MyFactionCollection.CheckPlayerReputationAchievements
  • Fixed crash at Sandbox.Game.SessionComponents.MySessionComponentTrash.UpdateTrash

28/08/2019 Hotfix 1.192.022

  • Fixed an exploit


Version 1.191.107 Minor

Reference

Release Date: 18 July 2019


Features:

Youtube: Space Engineers: Aviator Engineer Skin - Content Update: 1.191.107

We're also planning more public tests for the upcoming Economy (major) update. More information on this major update will be released soon. Thanks for reading!



Version 1.191.1 Minor

Reference

Release Date: 19 June 2019


Features:

  • Added ability to individually unbind keys by right-click in Controls settings
  • Added textboxes to Color Picker screen to make choice of colors more precise and easier to share with others


Fixes:

  • Fixed a crash when trying to open terminal and inventory at the same time due to one key being bound to both actions
  • Fixed a crash when a server was restarted while the client was using Nvidia Ansel
  • Fixed an issue where players were able to enter spectator mode without it being enabled by utilizing character death
  • Fixed inability to change the character model to a wolf or a spider on DS
  • Fixed power switch hotkey being able to shut down power on all connected grids, even through landing gear
  • Fixed solar panels and wind turbines not updating after shutdown command came from a connected ship
  • Fixed Skeleton suit not being color-able
  • Fixed several issues where tool and weapon skins would not apply after leaving customization screen
  • Fixed mouse cursor disappearing when opening/closing Ansel (Ansel is dependent on Geforce Experience, make sure you have it installed for optimal behavior)
  • Fixed first-time tutorial screen links appearing misaligned
  • Fixed rapid movement of a left arm at the end of Assist Come Closer and Assist Stop
  • Fixed a hole in Armory block geometry
  • Fixed overzealous shading on the side of the Kitchen block
  • Fixed certain programmable block scripts not being synchronized to clients due to using too many sprites and not fitting into packets
  • Fixed certain programmable block scripts not working for clients in Lobby and on DS
  • Fixed stretched textures on multiple blocks

Solved Issues From Support Site

  • Fixed an issue where servers couldn't download certain mods while not logged in to Steam
  • Fixed an issue where the direction of a sorter was effectively switched when used by Build Planner withdrawing items
  • Fixed an issue where a helmet on the armory locker looked blockier


20/06/2019 Hotfix 1.191.105

Fixes

  • Fixed crash at Sandbox.Game.World.MyControllerInfo.IsLocallyHumanControlled
  • Fixed crash at Sandbox.Game.Entities.MyCubeBuilder.HandleGameInput
  • Fixed crash at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls
  • Fixed crash at SpaceEngineers.Game.Entities.Blocks.MyLandingGear.Attach


10/07/2019 Hotfix 1.191.106

Fixes

  • Fixed a crash in terminal related to buildplanner
  • Fixed a crash when trying to lock a Landing gear
  • Fixed a crash on load in a specific world with an in-game script running

Solved Issues From Support Site

  • Fixed a crash when exitting Visual scripting tool
  • Fixed a crash when ModAPI method GetAccepted was used on an unrestricted inventory
  • Fixed parts of a desync which occurred when moving items between inventories

Known Issues

  • There is still a part of the desync which occurs with increased latency or with unstable internet connection


18/07/2019 Content update 1.191.107

  • Added Aviator skin $1.99 (USD)
  • Decreased price of Fiber and NextGen skins to $1.99 (USD)


19/07/2019 Hotfix 1.191.108

  • Fixed banner visual
  • Fixed wrong texture on Aviator skin


Version 1.191.023 Minor

Reference

Release Date: 8 June 2019


Fixes: Changelog:

  • Fixed most frequented crashes
  • Fixed heavy armor skin texture


Version 1.191.0 Major

Reference

Release Date: 6 June 2019


Introduction:
Hello, Engineers!

It’s time for another major update. We have been very busy since the release of Space Engineers from Early Access. We continued working on the game improvements and in this update we focused on a new feature: Build Planner, and one new block: Small Cryo Pod and on customizable game elements, such as skins, emotes and armor skins.

The Build Planner feature allows players to create a list of blocks or components, which can be automatically transferred into their inventory. It significantly simplifies the gameplay and we are sure that you will appreciate it. Special thanks to one of our top community members DraygoKorvan, for the inspiration to create this Build Planner.

For players who wish to support the further development of Space Engineers, we have created a Style Pack for $5.99USD which consists of two character skins, four character emotes and two armor skins. With this release, we are also bringing two new character skins to the game: NextGen and Fiber. Both character skins are only decorative and you can buy them in the Steam Item Store. The price will be set to $3.99USD per skin set. We decided to keep the same approach as with our last update, being that if you decide to not buy the Style Pack/character skins, you are still getting a major free update containing all the gameplay features! This gives you the opportunity to enjoy new things, but also the chance to support the further development of Space Engineers, if you are willing to do so.

Marek's Blog post: https://blog.marekrosa.org/2019/06/space-engineers-build-planner-small.html

Youtube: Space Engineers: Build Planner, Small Grid Cryo Pod and Style Pack

FAQ

Q: Why are the two individual character skins not included in the Style Pack?
A: The reason for not having these individual skins to be part of the Style Pack is because these are two specific skins were developed separately from the Style Pack. As these two skins are unique, we wanted to give players the opportunity to buy them individually in case some people do not want to buy the entire pack. We also want to see if players are more interested in packs compared to individual items or perhaps both.

Q: Why did you increase the price of the Style Pack compared to the Decorative Pack?
A: The complexity and technical requirements are different for these two packs. We spent much more time working on the Style Pack than on the Decorative Pack. The Decorative Pack was also the first DLC we released after Space Engineers moved out of Early Access and it showed us that many members of our community are willing to support us. Therefore, we invested more time and effort to bring some game changing things to Space Engineers now and we plan to continue this for upcoming releases. Another reason is that we wanted to give the Decorative Pack to as many players as possible, and a reduced price definitely helps :)

Q: Can we expect that the next DLC will be even more expensive?
A: I would not generalize it this way. The price of the DLC is based on the complexity of the content in the DLC.

Q: When we can expect the next update?
A: The next update is expected to be released similarly to this one, so somewhere between one to two months.

Q: What will be the content of the next update?
A: I do not want to spoil the surprise, but it’ll be a game changer that will give players a better system for cooperation, as well as certain levels of tasks and goals, which can be managed by themselves

Features: Main Feature: Build Planner (BP)

  • Info about build planner keybindings added to help screen (F1)
  • Players can now plan ahead by putting blocks into BP UI which is part of the G-screen UI
  • Blocks can be put to BP by drag&drop or by clicking MMB over blocks in G-screen
  • Incomplete blocks can be added to BP by RMB while holding a welder
  • BP will withdraw and deposit relevant components from the conveyor system you are interacting with using inventory screen buttons or rebindable shortcuts
  • BP will put needed components to production when interacting with terminal, inventory screen/production screen using buttons or rebindable shortcuts
  • Held block from toolbar can be put to empty BP by clicking RMB over a highlighted conveyor port, it will try to withdraw components for it at the same time

Other Features

  • Added small grid version of a cryo chamber
  • Added ability to change armor skins
  • Added Clean Armor Skin
  • Added ability to change ship skins without changing color, vice versa or both at once
  • Added helpful block icons into terminal screen
  • Added Style Pack DLC containing two character skins, four character emotes and two armor skins
  • Added 2 new character skins (NextGen and Fiber) to Steam Item Store

Changes

  • Updated LCDs in Campaign missions to present new LCD features
  • Spectator movement and rotation speed are now saved together in the save file (Singleplayer only)
  • Reformatted LCDs in Rival Platforms Custom map to show new LCD features
  • Changed the "Put everything into constructed block stockpile" feature from RMB when holding welder to LMB due to Build Planner interaction
  • "This is not main cockpit!" text now disappears after a while
  • Removed horizon and altitude indicators from decorative seats
  • Changed how keybindings operate by allowing one key to be bound to multiple functions


Fixes:

  • Fixed a crash in Cutscene tool (2xF11) when trying to play a cutscene where camera position or rotation has invalid value
  • Fixed another crash in Cutscene tool when switching between tabs
  • Fixed a crash in Cutscene tool when closing the screen after the player was deleted via visualscripting
  • Fixed a crash in Visual scripting related to character trying to respawn inside a cockpit
  • Fixed a crash when multiple atennas or beacons on the same grid have Show on HUD enabled through ModAPI/Terminal/Toolbar
  • Fixed a crash when welding a projected wind turbine
  • Fixed a crash which occured when save with out of bounds values prompted multiple warning dialogs in DS configurator
  • Fixed dead engineers missing in campaign due to the fact that they were previously supergridded in as small blocks
  • Fixed problems due to ship drills starting to drill immediately after merging, ship drills now start to drill only after spinning up
  • Fixed trash removal evaluating block count with less or equal than instead of less than the set amount
  • Fixed the ability to place singular blocks in creative into space over the PCU limit
  • Fixed camera moving around when using the Celebrate emote
  • Fixed cryo chamber not updating emissivity when working with oxygen
  • Fixed cryo chamber never changing from green emissivity to yellow
  • Fixed voxel hand changes not being properly synchronised to other players
  • Fixed voxel hand changes not being synchronized to other player upon reconnect
  • Fixed inventory desynchronisations occuring after pasting stacks of unstackable items through item spawn screens directly into inventory on DS
  • Fixed a problem where a player actually connects to the server later than those who started joining later
  • Fixed block changing emissivity when recolored
  • Fixed local grid alignment placement mode enabling whenever a projector somewhere was turned off
  • Fixed the ability to weld a projected block without having energy in the suit
  • Fixed light reflections appearing on grid surfaces depending on the angle of the camera
  • Fixed texture on the bottom of small solar panel block being see-through
  • Fixed inability of making a renamed local copy of a workshop world as it was overwriting the original anyway
  • Fixed parts of blocks being black when shining flashlight on them at night on Low settings
  • Fixed shooting particles not being visible when the source (weapon) is too close to a voxel surface(planet, asteroid)
  • Fixed spectator from respawn screen (Shift+Esc) being available to everyone (Now have to have spectator rights, change to spectator is irreversible as you don't have character to get back to)
  • Fixed supergridding not being considered experimental
  • Fixed Solar panels and Wind turbines not turning back on correctly when previously turned off via connected grid
  • Fixed legacy values in old saves preventing the world from loading
  • Fixed Armory, Armory Locker and Locker blocks not having lower levels of detail
  • Fixed inability to finish Remote Control task in Learning to Survive scenario
  • Fixed LCD panels not synchronizing properly when crossing sync distance threshold or when streaming occurs
  • Fixed Safe values for Day duration/Sun rotation interval being incorrectly evaluated as Experimental
  • Fixed patterning for Slope 2x1x1 armor block textures - slope part
  • Fixed patterning for Slope 2x1x1 armor block textures - flat square sides
  • Fixed patterning for Slope armor block textures
  • Fixed round armor inverted corner missing one armor edge
  • Fixed patterning for Half armor block textures - square sides (rectangle sides Soon)

Solved Issues from Support Site

  • Fixed an exploit where player could shut down power on any grid by utilizing buttons from unknown signals
  • Fixed incorrect behaviour of IMyInventory.IsConnectedTo
  • Fixed female helmet skins not appearing when trying to render highest quality of the model
  • Fixed trash removal ignoring block count setting for respawn ships
  • Fixed showing damage particle effects for projected damaged blocks
  • Fixed disassemble repeat mode not keeping items in queue after disassembly
  • Fixed doors not opening visually when opened by a script
  • Fixed containers not dropping their inventory when deleted using mirror mode
  • Fixed projectors not respecting Keep projection setting in multiple cases
  • Fixed artificial mass blocks not working when switched on after save and reload
  • Fixed an issue where modded worlds would fail to load on DS due to asynchronously downloading mods from steam
  • Fixed Programmable block API GetInventory returning null for blocks with more than 1 type of inventory
  • Fixed tooltip on server password screen which suggested insertion of server IP instead
  • Fixed LCD with scripts not initializing when pasted on DS
  • Fixed rubber banding when walking and running on grids with high ping, trend timeout is now dynamically based on ping instead of a flat amount
  • Fixed sides of Armor Slope and Armor Corner 2x1x1 Base blocks getting transparent when combined
  • Fixed backpack inventory volume not being multiplied without character (Laying on the ground after player dies)
  • Fixed text memory issues and text character limit when being written through ModAPI WritePublicText
  • Fixed mods not having access to ownership when welding projections by exposing the builtBy parameter and IsWithinWorldLimits to modders
  • Fixed "Enable station grid with voxel" setting being misleading by renaming it to "Unsupported stations"
  • Fixed analog clock script small hand not moving gradually as the time passes
  • Fixed Small hydrogen engine changing materials for parts of its model on different levels of detail
  • Fixed the inability to type into the G-screen search box while holding Shift
  • Fixed the inability to change LCD textures via programmable block


Version 1.190.1 Minor

Reference

Release Date: 29 April 2019


Features:

  • All players can now use any DLC blocks without owning the DLC, however, placement (place a block, spawn in a blueprint containing DLC blocks, initially weld projected DLC block) is still reserved for DLC owners only
  • Added warning messages about using DLC content without owning it
  • Changed survival spawning mechanics to not be easily exploitable
  • Spawning players are no longer tied to one particular player
  • Readded option to have respawn timers on drop pods
  • Spawn position can be custom through editing save files again
  • Added new billboard blend type called 'PostPP' in order to offer a solution for problems with post-processing affecting Text HUD API mod


Fixes:

  • Fixed undrillable and constantly respawning voxels
  • Fixed modded scripts not being able to be whitelisted even when meeting criteria
  • Fixed sliding door emissivity not being changed properly when using the block via Timer Blocks
  • Fixed DLC blocks missing from production screen blueprints
  • Fixed a couple of crashes when loading/exiting worlds
  • Fixed a couple of crashes including one in BP screen when trying to copy BP to clipboard when there is something already
  • Fixed a crash when reloading a scene with many engineer characters with different skins
  • Fixed a crash in production screen when displaying what components a blueprint needs
  • Fixed a crash when exiting a cryo chamber

Support Site Bugs

  • Fixed an issue with subparts being too slippery for walking
  • Fixed an issue where projected DLC blocks could not be welded on dedicated servers
  • Fixed an issue with terminal block groups from a blueprint not reappearing after re-welding the blueprint
  • Fixed multiple issues with artificial mass and space ball blocks not being affected by gravity generators
  • Fixed an issue where game froze up after canceling mod downloads during loading (The last batch approved by steam API is downloaded anyway)
  • Fixed block groups temporarily disappearing after merging/unmerging
  • Fixed DLC armory, armory lockers and lockers blocks accidentally being able to be used by conveyor systems
  • Fixed showing wrong reasons for experimental mode in console/log


Version 1.190.009 Minor

Reference

Release Date: 9 April 2019


Fixes:

  • Fixed crash with some mods not containing definitions for DLC
  • Fixed crash when the client was started without steam
  • Fixed crash in terminal when changing settings for multiple batteries at once
  • Fixed crash in drone spawning
  • Fixed crash where it tried to load a non-existent texture out of view
  • Fixed crash in voxels and added logging for the future
  • Fixed heavy armor being too scratched up due to different approach to generating coloring


Version 1.190.0 Major

Reference

Release Date: 8 April 2019


Introduction:
Hello, Engineers!

It’s time for another exciting update for Space Engineers. The most obvious change is the fact that with this release we are bringing both free and premium content to the game. This gives you the opportunity to enjoy new things, but also the chance to support the further development of Space Engineers, if you are willing to do so.

All players will get new functional cockpit LCDs with customizable screens, replay tool, which can be used for setting up various animated scenes, brand new random Encounters, Steam trading cards, badges and backgrounds, and all bug fixes, optimizations, and smaller improvements for free.

Players who already own the Deluxe Edition will also get three new music tracks based on the music from our trailers.

For players who wish to support further development of Space Engineers, we have created a bulk of Decorative Blocks, which you can use for various decorations on your spaceships, vehicles and space stations. The price is $3.99 USD, or your regional Steam equivalent. You can purchase the Decorative Pack here.

If you decide not to purchase the Decorative Pack, but you want to play with friends or other players who did buy the Decorative Pack, you will still be able to join a multiplayer game or server with them and enjoy the game. In this case, you will be able to view these new blocks, but you won’t be able to build or interact with them.

Note to modders: When modding the decorative blocks, copy the current settings and then do the change on top of that. The mod will also include the DLC tag: < DLC >DecorativeBlocks</DLC>

Blog post Youtube: Space Engineers: Customizable LCD Screens, Replay Tool & Decorative Pack

FAQ

Q: Are all future updates going to be paid?
A: Actually, even this update isn’t paid. The major part of this update (LCD screens, Replay Tool, new music tracks, smaller improvements) is free for everyone. Only the smaller and not mandatory part is paid - Decorative Pack.

Q: Aren’t you going to split the community - people who don’t own the Decorative Pack won’t be able to play with people who own it?
A: The way we designed this is that even people who don’t purchase the Decorative Pack can play on servers with people who own the Decorative Pack. Players who don’t own the Decorative Pack won’t be able to build with these new blocks, nor interact with them, but they will be able to view them in-game.

Q: Where is all this money going?
A: To support future development of Space Engineers and other leading-edge projects we plan to work on at Keen Software House. Players kept asking us for something they could buy to support the development of Space Engineers, and the Decorative Pack is a great option for them.

Q: When did you start working on Decorative Pack?
A: Right after Space Engineers left early access and all hot issues were resolved. Most of the work was done by the Art team, the rest of the developers is working on other long-term updates.

Q: Why haven’t you increased the price of Space Engineers and include the Decorative Pack in it, or why it’s not part of the Deluxe Edition?
A: We want more people to play Space Engineers, which means we must lower the barrier of entry. When the Space Engineers community grows, everyone benefits from this - more content on Workshop, more mods, more new ideas, more people to play with. This means that all non-mandatory features should be optional, so only those who really want them can pay for them. That’s why we decreased the price of Space Engineers, and made the Decorative Pack an optional purchase.

Q: We asked you for volumetric water, compound blocks, new goals, more optimizations, etc, and instead you are giving us a toilet block?
A: Hehe, if you put it this way, it sounds kind of funny. :) But the reality is that decorative blocks are low-hanging fruit, not a bottleneck towards those other mentioned future features. Additionally, the decorative pack can bring added profit and make the mentioned things happen.

Features: Main Features

  • New encounters
  • Added Replay tool
  • Ability to disable Supergridding in world settings, set as experimental feature
  • Programmable Block timing Improvements
  • Optimized particles
  • Adjusted cockpit and LCD PCUs

LCDs

  • Introduced internal scripts (Artificial Horizon, Velocity, Gravity, Energy&Hydrogen, Analogue and Digital clock)
  • Support for displaying Text with background texture
  • Background coloring
  • Ability to set Border for Text content
  • Sprites rendering from Programmable Blocks and Mods (synchronized in multiplayer)
  • Better LCD ModAPI
  • Added 1st person view to Control Station block, since the LCD can now display useful stuff


Fixes:

  • Fixed a crash and many other issues related to hierarchy in scripting tools by removing the option to set hierarchy
  • Fixed a crash when opening F11 screen twice in a row
  • Fixed a crash when the windows could not find or could not create a directory
  • Fixed a crash when trying to access a windows directory with insufficient rights
  • Fixed above ground ore deposits not spawning on planets
  • Fixed Cryo Chamber having misaligned textures when being viewed from a distance
  • Fixed Cryo Chamber not indicating red when unpowered
  • Fixed desynchronized movement of an astronaut who mounted a ladder that was not directly attached to a non-ladder block
  • Fixed emissivity accidentally being enabled on parts of our cockpits
  • Fixed flight seat not registering pressurized environment around it in some cases
  • Fixed hydrogen engine emissivity indicating yellow when turned off
  • Fixed inconsistencies in camera being automatically switched from 3rd person to 1st person after respawning on a dedicated server
  • Fixed inconsistent emissivity on O2/H2 Generator
  • Fixed laser antennas not being able to establish and keep permanent connections
  • Fixed not resolving invalid piston setting correctly upon copy&paste (When minimum was set higher than maximum)
  • Fixed possible physics crash/freeze when trying to interact with the special dead astronaut block
  • Fixed Share inertia tensor for piston and rotor setting being accessible and settable without experimental mode
  • Fixed two issues with main cockpit brake setting not being respected by other cockpits on the grid which are not main cockpits
  • Fixed voxel hand placing only stone when using painting mode (Middle Mouse Button/ Scroll Wheel click)

Solved Issues from Support Site

  • Added autorespawn setting for existing worlds
  • Added function which removes old respawn ship whenever player tries to spawn a new one
  • Fixed block groups created by players disappearing when those players disconnect from the Lobby
  • Fixed LCDs not syncing displayed contents to other players in vicinity and after clients reconnect
  • Fixed refinery not being able to remove minuscule amounts of stone from its inventory
  • Fixed solar panels updating too slowly
  • Fixed the ability to propose peace to a faction again through ModAPI even after the peace was already established


Version 1.189.044 Minor

Reference

Release Date: 20 March 2019


Fixes: 20/03/2019 Hotfix: 1.189.044

  • Fixed crash in voxel physics


Version 1.189.043 Minor

Reference

Release Date: 19 March 2019


Fixes: 19/03/2019 Hotfix: 1.189.043

  • Fixed crash when drilling
  • Fixed crash in drop containers
  • Fixed crash when drills interacted with changed voxels
  • Fixed crash when exiting a game after using a large brush size of a voxel hand
  • Fixed crash in antennas on server reconnect
  • Fixed crash when there are invalid/missing sound drivers in the system
  • Fixed crash when grids with unsafe values caused the warnings on the screen to update at the same time
  • Fixed a few leaks as a result of better tracking
  • Fixed misbehaving physics, where collisions became increasingly offset over time
  • Worked on another iteration of attempting to fix disappearing physics
  • Added Havok statistics and memory tracking into the log


Version 1.189.0 Major

Reference

Release Date: 28 February 2019


Introduction:
Hello, Engineers!

February 28, 2019 is the day for all Space Engineers. Today, we are moving Space Engineers out of Early Access. Getting Space Engineers out of Early Access has been planned for a long time. We have worked on it basically since 2016/2017, when the game entered beta. It was our goal to release the game in the state we consider to fulfill our original vision, including all planned features and core game components. Moreover, the game includes a lot of things that were not planned at the beginning of development (solar panels, planets, rotors, pistons, wheels, and many more features).

Space Engineers was one of the first Early Access games on Steam and one of the few titles to be successfully released after several years of passionate development. We keep our promises!

Space Engineers has been in Early Access for 5+ years, and during this period we developed the game from a proof-of-concept to a feature complete space engineering sandbox. We sold more than 3 million copies and we have more than 200,000 monthly active players.

Because Space Engineers development was open, you were able to see what’s happening under the hood. Contrary to other products, where you see the final product, but don’t see how the project has been developed and changed over time, and what challenges the development team had to overcome.

With this update, we are also setting a new price for Space Engineers to $19.99. According to our analysis and tests, this price better suits the majority of Space Engineers fans. This change also brings all regional prices on Steam to match countries specifications and regional differences. Space Engineers: Now out of Early Access!

Marek's blog post

Features: Main Features

  • New blocks - Ladder, Basic Assembler, Hydrogen Engine, Small Battery, Wind Turbine, Survival Kit
  • Survival gameplay improvements
  • Learning to Survive scenario
  • Never Surrender scenario
  • Progression Tree
  • Survival respawn mechanics
  • New chat features
  • New encounters

New Features

  • Ladder
  • Basic Assembler block
  • Hydrogen Engine block
  • Survival Kit block
  • Wind Turbine block
  • Small Battery 1x1x1
  • Responsive block’s LCD panels (cockpit, medical room, respawn kit..) have correct state based on the state of the block
  • LCD panels on all blocks have new pictures
  • Progression Tree and progress sharing in the faction
  • Progression UI in G-Screen with search and support for categories
  • Processing stone gives ingots (iron, nickel, silicon) and gravel
  • Improved chat with more features (channels, timestamp, gps, emotes)
  • Help for chat in F1 screen
  • Preloading voxel materials and textures when loading world
  • Veteran Mark 2 skin (Promoted Engineer achievement reward)
  • You can choose a faction before spawning
  • Temperature for environment
  • Voxel trash removal tool for administrators
  • Search in production tab
  • New tooltip info in respawn screen
  • Players spawn near each other, you can set optimal distance in the world settings
  • New Main Menu videos and overlay
  • Assembler skips item if there is not enough resources to finish it
  • New respawn pods, one for space, one for planets and one for the moon
  • Redesigned and added encounters
  • New visuals for trees
  • New textures for voxels
  • New achievements for Learning to Survive and Never Surrender scenarios
  • New inter-grid communication system for Programmable block. Allows broadcast or unicast communication for scripts
  • Added Current ship filter option to inventory screen
  • Added temporary ban feature for player hosted multiplayer
  • Added PCU pool for Space Pirates faction
  • Increased regeneration speed for Medical Room
  • Reintroduced character ragdoll
  • Pasted enemy grids do not automatically change ownership to you. This is new feature is for administrators
  • New survival tutorial video in F1 screen

Changes

  • Default toolbar changed to be up-to-date with new blocks and survival changes
  • Default inventory multipliers changed to 3x for astronaut and 1x for blocks. New blocks inventory multiplier added to the settings.
  • Wheels power requirements depends on the settings and speed
  • Unified state of emissive colors for all blocks
  • Changed explosion impulse force so it’s lower
  • PCU safe value changed from 100.000 to 600.000
  • Players spawn on the lit side of planets
  • Voxel hand is a safe feature now (removed from experimental)
  • Tuned jetpack so it’s harder to kill yourself
  • Larger inventories for Assemblers
  • No Uranium on planets and tweaks in distribution of ore on asteroids
  • Thrusters are 20% more powerful
  • Changed power usage for Air Vent block
  • Solar panels need less solar components
  • Blocks has default PCU cost of 1 on build and full PCU cost in functional state
  • Changes to ranks
  • Renamed Moderator to Observer
  • Added teleport to Space Master role
  • Replaced checkboxes in Battery block terminal panel with one combo box
  • Changed GPS name for body location to show death time instead of id
  • Renamed custom worlds
  • Performance changes to voxel streaming. Player can join server faster.
  • Changed lodding technique for voxel textures
  • Changed overlays for turret and camera
  • Changed initial power for batteries built from projection
  • Respawn pods are no longer deleted by default in survival
  • Landing gear assembly guidelines changed, no longer needs large steel tubes
  • Block placement modes:
  • Free
  • Gravity-aligned
  • Local-grid
  • Skin containers now have batteries instead of reactors
  • Custom names for Respawn points in respawn screen
  • Tweaked sunlight on planets
  • Arc Furnace renamed to Basic Refinery and changed parameters
  • All blocks have rebalanced components requirements
  • All blocks have rebalanced building times
  • Astronaut body is no longer lootable, only the backpack is
  • Removed drones and random encounters from experimental mode
  • Encounter drones use different AI now
  • Rebalanced production costs of tools and bottles
  • Batteries only have an initial charge on the first build now
  • Medical room recharges health and energy 5 times as fast as before
  • Reduced wolves and meteorites spawn times


Fixes: Gameplay Fixes

  • Fixed Rotor Head not triggering PCU limit reached message
  • Fixed The Harder They Fall Achievement
  • Fixed Crayon box Achievement
  • Fixed Going Green Achievement
  • Fixed Connector Throw out function at far away coordinates
  • Fixed Item spawning at far away coordinates
  • Fixed unpredictable grid behavior at far away coordinates
  • Fixed Warheads not detonating at distant coordinates
  • Fixed Drills not drilling blocks at distant coordinates
  • Fixed uncollected components dropping at incorrect position at distant coordinates
  • Fixed Jump Drive not being accurate at distant coordinates
  • Fixed obstacle detection when leaving Cockpit
  • Fixed Gatling turrets not shooting at targets
  • Fixed Gyroscopes not slowing grid rotation in certain cases
  • Fixed crash in Main Menu when opening Good.bot tips
  • Fixed Welder not welding anything when missing components for one of the welded blocks
  • Fixed Programmable blocks being able to cheat in items into Inventories
  • Fixed Remote Control Block respect of ownership settings
  • Fixed errors not appearing when really old worlds couldn’t be loaded
  • Fixed Programmable blocks having access to potentially dangerous types
  • Fixed bug where you could be a member in two factions at once
  • Fixed Remote control kicking player out when rotors on grid were detached
  • Fixed Rotor Heads causing negative PCU in certain cases
  • Fixed wrong PCU cost of Rotor head
  • Fixed bug in Programmable Block constructor
  • Fixed Missile Turret prediction overshooting targets
  • Fixed Solar Panels working on planets at night in certain cases
  • Fixed exploit where Programmable Block could turn off enemy grid
  • Fixed several issues happening when un/merging two grids
  • Fixed Small Collector collection phantom being on the wrong side
  • Fixed relative dampening parenting to parts of certain blocks instead of grids in some cases
  • Fixed Armor corner 2x1x1 missing one mountpoint
  • Fixed H2/O2 Generator producing oxygen even when oxygen is disabled in world settings
  • Fixed grid mass not being recomputed when inventory content changes
  • Fixed Seats/Cockpits not dropping inventory content when destroyed
  • Fixed Collectors collecting when they shouldn’t (unpowered or in construction stages)
  • Fixed rooms not depressurizing when all air vents have been removed
  • Fixed bug where blueprints can be pasted into voxels and other grids in certain cases
  • Fixed crash in Collectors
  • Fixed Missiles spawning at position where grid was one frame ago
  • Fixed not being able to turn power on for unowned grids even with "Can use all terminals" settings
  • Fixed initial Campaign mission autosaves not having working scripts after load

The First Jump Scenario Fixes

  • Fixed initial Cryo Chamber having oxygen for only 2 minutes
  • Fixed bug where dropping Oxygen Bottle at certain points would make it highlighted
  • Fixed “crouch” subquest not being marked when character crouches
  • Fixed character being able to get stuck in ship and get carried away
  • Fixed “Report to Ship’s Bridge” quest not marking its subquests when completed
  • Fixed player having Flashlight enabled by default
  • Fixed player having broadcast enabled by default
  • Fixed warnings appearing during or immediately after Mission 1 cutscene
  • Fixed missions having “Remote block removal” option turned on
  • Fixed “Flashlight” step of quest “Locate excavation site”
  • Fixed Mission 3 ship not having enough hydrogen

UI Fixes

  • Fixed other characters blocking third person camera of player in cockpit and forcing him/her into first person camera
  • Fixed incorrect positioning of UI elements in resolution 4:3
  • Fixed missing names of blocks and controls in Gamepad hints
  • Fixed HUD not being hidden when terminal was open through Control Menu
  • Fixed Elevator button panel in Mission 2 missing highlight
  • Fixed Campaign highlights being visible even when quest is completed
  • Fixed button panel hints being offset from actual position
  • Fixed certain scrollable UI elements being clickable outside of their area
  • Fixed random crash in DS configurator
  • Fixed camera clipping through certain hand tools
  • Fixed GPSs being unremovable through Cycle object in admin menu
  • Fixed HUD not being hidden when opening terminal screen using Gamepad controls
  • Fixed HUD marker scale for 4K screens
  • Fixed control hints for Ladders for Xbox controller
  • Fixed crash in DS configurator when switching settings
  • Fixed third person camera being zoomed out after respawning
  • Fixed player being kicked out of terminal after selecting blueprint for terminal
  • Fixed GPSs created through chat command at distant coordinates having wrong position
  • Fixed Lock/Unlock button not being refreshed in Connector’s terminal
  • Fixed HUD being visible in Respawn Screen in certain cases
  • Fixed being put into spectator camera after being kicked from customization screen of Medbay by turning off the power
  • Fixed being put into spectator camera after being kicked from customization screen of Medbay by damaging it
  • Fixed camera movement in respawn screen when grid is located on far away coordinates
  • Fixed camera position in respawn screen when grid is located on far away coordinates

Visual Fixes

  • Fixed highlight being visible through character after reconnect on DS
  • Fixed Merge blocks being white in certain cases when they should be green
  • Fixed Spotlights turning emissivity on in certain cases after splitting grid
  • Fixed texture alignment of Heavy Rounded Armor Corner
  • Fixed texture alignment of Rounded Armor Corner
  • Fixed misplaced drill particles
  • Fixed persistence of Jetpack state after reconnection on DS
  • Fixed Turret subparts being misplaced when pasting blueprint while moving
  • Fixed ore deposits being visible on surface of planets
  • Fixed crash when cycling through objects in Cycle Object screen of Admin menu
  • Fixed vines not being transparent on projected Oxygen Farms
  • Fixed hole in Passenger seat
  • Fixed shadow of the Cockpit interior
  • Fixed distances on which Grid x Voxel collisions could be heard
  • Fixed random crash in render when spawning large amount of blocks
  • Fixed Armor Block color and normal maps not being aligned
  • Fixed Drill metal particles orientation
  • Fixed Grinder spin acceleration
  • Fixed Boots peeking out of Small Cockpit’s floor
  • Fixed emissivity of modules not entering black state when turned off and damaged
  • Fixed blinking spotlights not turning of Billboards (cones)
  • Fixed Solar Panels damaged particle effect
  • Fixed some voxel materials having incorrect LODs
  • Fixed Voxel hand creating voxels with holes
  • Fixed missing separation edges between light and heavy Armors
  • Fixed stone boulders changing color after reloading
  • Fixed Medbay emissivity after its placement
  • Fixed H2/O2 Generator to not have blue emissivity when only bottles, not ice, are inside
  • Fixed Fixed LODs of Refinery’s control panel
  • Fixed LODs of Rocket launcher (on high settings)
  • Fixed Fighter cockpit building stages
  • Fixed wrong LODs of small block Atmospheric thrusters
  • Fixed texture of Inverted armor corner
  • Fixed IceEuropa2 material icon
  • Fixed wrong emissivity of Modules
  • Fixed emissive parts of Space Ball LODs
  • Fixed spawning of dead body and its backpack on far away coordinates

Multiplayer Fixes

  • Fixed infinite “Waiting for server to respond” issue after unbanning player
  • Fixed synchronization issue for blue state of connector
  • Fixed relative dampener icon wrong state after reconnect
  • Fixed synchronization of Battery, Inventory and Reactor status
  • Fixed Antenna being still visible after remotely turning off broadcasting
  • Fixed trees not falling on client after server restart and client auto-join
  • Fixed position synchronization issue for grids
  • Fixed crash for entities with the same ID
  • Fixed hacking of the blocks
  • Fixed synchronization issue for character when standing on the server and falling on the client
  • Fixed building preview color synchronization
  • Fixed color emissivity synchronization of button panel
  • Fixed particle effect synchronization of collector
  • Fixed synchronization issue for Piston with Landing Gear
  • Fixed distant planets synchronization issue

Audio Fixes and Changes

  • Fixed sound of the Welder when player does not have enough components
  • Changed the sound for Good.bot in the scenario
  • Fixed sounds and particles when welding finished block
  • Fixed issue when turning off damage effects turned off sounds too
  • Fixed no sound and message issue for unsuccessful block placement

Mod API and Scripting Changes

  • New .sbc files for Progression Tree, ResearchBlocks.sbc and ResearchGroups.sbc
  • New version of Visual Scripting Tool with better UI and support for default scenario template
  • Added description to all Visual Scripting functions and events
  • Refactored inventory API
  • Changes to IMyBatteryBlocks to reflect removed bool states, replaced by enum ChargeMode
  • Added HudText to IMyRadioAntenna and IMyBeacon
  • Added in-game performance profiler for Programmable Block (Modding build)
  • Added PDB and source code loading for both Programmable Block and Modding scripts. Attach VS to SE process and debug your scripts live (Modding build)

Solved Issues from Support Site

  • Wrong tooltip on "Adaptive simulation quality" if you have experimental settings disabled
  • Turrets don't target Missiles
  • Fov slider shows 0
  • Toolbar cleared on reload
  • Random sounds looping constantly - coming from nowhere - Can be fixed by rejoining game
  • Inventory UI transfer bug
  • Cloud saved Blueprints don't have a preview image
  • Comms tab comms scroll viewport always jumps to top at new message
  • Activating sorters/ejectors on a mining ship causes ship mass to display as 0 kg
  • Rotor lock issues on reload
  • Interior Turret wrong model rotation
  • Button name stays on HUD after respawn
  • Gyroscope causes thruster sound
  • Menu/HUD does not show up in screenshots
  • Gatling Turrets damage own grids
  • Gravity on ships is calculated from the pivot point
  • LCD center alignment is not aligned
  • Can't see custom planets
  • Visual bug pistons
  • Wheels are randomly exploding at higher speeds (vanilla)
  • Physics begins to break down at a certain point on a world of mine
  • [ModAPI] Terminal Controls can no longer be attached to base IMyTerminalBlock
  • Screenshots are made with 50% transparency/alpha
  • Audio and Pressurization Bugs Far From Origin
  • Lights flashing randomly
  • Small-grid Rocket Launchers LODs are broken
  • Bullets have way too much momentum in creative
  • Turrets continue firing despite setting changes
  • Medical Bay stops providing health/O2/H/energy randomly
  • 'Toolbar Config / All Blocks' gets reordered when clicking again on 'All Blocks' category
  • Remote Control disconnecting at docking/undocking
  • Memory leak when mining with ship mining drills
  • LOD model for Small Ship Battery covers up charge meter
  • Rotor Hitbox Issue
  • Sensor Block can't detect voxels
  • Player Report: SE: Some planets cannot be seen: Europa, Moon, Alien, and Titan moon
  • Third person camera view lock
  • Dropping 5000 stack of ice into small ship collector causes crash
  • Turret shooting neutral grids OFF by default
  • Multiplayer or dedicated server doesn't sync correctly Oo/off state for all blocks
  • Grids over world border do not get removed
  • Turret reticle still shows while using Spectator mode
  • Broken mirroring on various blocks
  • No tracers/sound on Modded Turret while MP client
  • Stuck as spider!!
  • Rotors Current angle doesn't update
  • Can't show grid pivot or centre of mass
  • Merge blocks disabling smaller large grids power
  • Performance Optimization on Disconnected Static Grids should be in Adaptive Simulation


Beta Versions[]

Version 1.188.1 Minor

Reference

Release Date: 19 November 2018


Introduction:
Hello, Engineers! Today's minor update brings you more improvements in Airtightness, UI and Scripts. There are also bunch of fixes for issues found by our community. Thanks for reporting them - it really helps us locate and fix everything!

If you want to help, please visit our new support page and make a report: https://support.keenswh.com/

Features: New features and changes from the support site

Airtightness

  • Added missing airtightness tags for blocks that did not have it defined

Blueprint screen

  • Added automatically selecting newly created blueprint

UI

  • Added navigation by arrow keys to blueprint screen
  • Improved color coding for block rotation hints cube

New features and changes

Security

  • Added security checking for distance and ownership
  • Added server-side checking for specific actions not being called by a client
  • Improved checking for player rights associated with player ranks
  • Improved kicking of banned players
  • Improved security when deciding whether player has access to block, grid

UI

  • Added thumbnails on mouse-over in blueprint screen when thumbnails are hidden in the list
  • Improved spawn menu screen

Voxels

  • Added new asteroid density setting (Lowest) to advanced world settings
  • Improved voxel deformations in head-on collisions

Workshop

  • Added NPC tag for mods

Rank System Rules


Fixes: Fixes from the support site

Airtightness

  • Fixed airtightness not being precise at supported far away coordinates
  • Fixed door being airtight while not fully closed/open

Multiplayer

  • Fixed antennas and beacons not being synced beyond sync distance
  • Fixed connector disconnecting on player reconnect
  • Fixed handbrake status not being properly synchronised to players

Render

  • Fixed ghosted texts on LCDs

Gameplay

  • Fixed connectors disconnecting when the grid lost power for one frame
  • Fixed connectors disconnecting on save/reload

Scripts

  • Fixed programmable block being compiled in preview or in projection

UI

  • Fixed control menu allowing access to admin screen without permission
  • Fixed block hints for previous block showing up when current block does not have a hint
  • Fixed connected inventories not remembering local/connected
  • Fixed HUD elements showing up after reload when they should be hidden
  • Fixed information not showing up about items that can be picked up when control hints are turned off
  • Fixed only small ship variant description appearing in G screen, regardless what size was selected
  • Fixed rotor angle not showing up at all times
  • Fixed typos in advance world settings tooltips
  • Fixed workshop screen unnecessarily refreshing content when sorting and a thumbnail issue
  • Fixed wrong world name of Easy start space when launched as a lobby from scenarios

Voxels

  • Fixed inconsistent sync and view distances for procedural asteroids on DS or Lobby
  • Fixed multiple types of ice not being detected by ore detector
  • Fixed ore detector not detecting ores in specific ranges

Workshop

  • Fixed mod workshop title getting renamed to folder name every time the mod was updated

Fixes

  • Airtightness
  • Fixed passenger seat being airtight
  • Camera
  • Fixed clipping with hand tools when crouching in first person view
  • Misc
  • Fixed suspension jump remaining charged when control of the vehicle was released
  • Multiplayer
  • Fixed procedural asteroids not being properly removed for all clients across the server
  • Physics
  • Fixed dynamic grid vs static grid deformation
  • Fixed grid deformation in head on collision with voxel
  • Render
  • Fixed shadows culling as if they were seen only from light source's point of view
  • Fixed solar panel bottom edges being rendered over everything
  • Security
  • Fixed admins of a lobby not being able to kick players
  • Fixed bulk changes to sharing access setting affecting even blocks you did not have access to
  • Skins
  • Fixed skin crafting for tokens actually requiring one token more than advertised
  • UI
  • Fixed autosave happening while attempting quick reload
  • Fixed blueprint screen readjusting the list after searching and selecting
  • Fixed character getting killed due to Yes being selected when trying to cancel cockpit removal by pressing Esc
  • Fixed double-click not doing intuitive actions in several UI screens
  • Fixed faces of block rotation hints cube changing layers when moving at higher speeds causes "stardust effect"
  • Fixed Good.bot hints not disappearing when disabling them
  • Fixed rotation hints cube being rendered in layer under safezone
  • Fixed tooltip for auto-healing not reflecting the new airtightness functionality


22/11/2018 Hotfix 1.188.104

  • Fixed various crashes
  • Fixed various security issues

14/12/2018 Hotfix 1.188.105

  • Fixed security issues with GPS and explosions


Version 1.188.0 Major

Reference

Release Date: 23 October 2018


Introduction:
Hello, Engineers!

It’s time for another major update! We are happy to share a lot of exciting news and updates about several things we’ve been working on during the past three months. This update is much bigger than we expected and is focusing on better player experience. It’s also addressing a lot of requests we received from you, our great community: Airtightness improvements, relative inertia dampeners, better in-game help and much more! Coincidentally, it’s also the fifth anniversary of Space Engineers being released in Early Access! A MASSIVE thank you to everyone who has supported us since we launched the game and welcome to all of the new Engineers.

Marek's blog post with detailed info: https://blog.marekrosa.org/2018/10/space-engineers-airtightness_23.html

Youtube: Space Engineers - Update 1.188 - Airtightness & In-Game Help

Features: Main Features

  • Airtightness performance improvements and changes
  • New in-game help - contextual help and tutorial objectives
  • Asteroid clusters, added 51 new predefined asteroid shapes
  • New Relative inertia dampeners (thanks to Rexxar)
  • Render performance improvements - Occlusion Culling and optimizations
  • Good.bot chatbot
  • New Steam Workshop integration - faster and supports very large mods (>2 GB)
  • New Blueprint screen
  • New Script screen
  • Better rendering of grass
  • New Game screen changes

Features available without the experimental mode now

  • Hosted Multiplayer game
  • Advanced options for the world
  • Worlds from the Steam Workshop
  • Cargo ships
  • Random encounters
  • Airtightness
  • Realistic sound
  • FOV setting

New Features or changes

  • Added autoselect of created blueprint in the blueprint screen
  • Blueprint screen remembers filtering and sorting options
  • Added screenshots to cloud blueprints
  • Added functionality to always show Hidden blocks through which you are accessing the terminal
  • Changes in the control menu - added key bind and more options
  • All custom worlds have airtightness turned on by default now
  • Added in-game help
  • Changed downloading of mods to use Steam UGC API
  • Added information dialog when player can not use jump drive
  • Added programmable block feature to Mod API - same construct methods (by Malware)
  • Changed default setting for procedural density in the custom worlds to Normal (0.35 value)
  • Removed Flora density option. It was not used anymore.
  • Removed Start in respawn screen option. It was not used anymore.
  • Changed Good.bot, Rebel and Markus chat sound
  • Changed publishing of mods to use Steam UGC API
  • Added Teleport to safe zone feature for admins
  • Added warning when there is issue with 3rd party modification


Fixes: Gameplay Fixes

  • Fixed visual glitches (holes) in newly spawned procedural asteroids
  • Fixed visor status changes done inside medical room not being synchronized through server
  • Fixed sound of leaking oxygen in campaign being too quiet
  • Fixed predefined asteroids not streaming back after un-streaming
  • Fixed players with experimental mode being able to set unsafe values on safe servers
  • Fixed oxygen issue in the Mission 1 where you could run out of oxygen due to not enough ice
  • Fixed o2/h2 generator using power after running out of ice
  • Fixed loss of character control after merging grids that were remotely controlled
  • Fixed incorrect airtightness of open sliding doors
  • Fixed hand tools continuing to produce sounds and animations after energy has been depleted
  • Fixed gyroscopes actively trying to spin grids even after the input for doing so has been stopped
  • Fixed grids not updating airtight rooms after being merged
  • Fixed floating objects not producing sounds when falling onto surfaces
  • Fixed door wings misbehaving after merging two grids together
  • Fixed deleted procedural asteroids reappearing after save and reload
  • Fixed damaged connector changing indication to red instead of black for other player in the same session
  • Fixed damaged connector changing indication to red instead of black after save and reload
  • Fixed character walking on rotating surfaces
  • Fixed blueprint preview incorrectly showing up in Survival after double-click in a blueprint screen
  • Fixed aborted space jumps not being propagated to the server and subsequently other players

UI Fixes

  • Fixed some UI elements not being affected by UI opacity and UI background opacity settings
  • Fixed rotor detailed info about rotor lock appearing only for a fraction of a second
  • Fixed replacing blueprints from clipboard not working for blueprints in nested folders
  • Fixed HUD state (UI visibility status changed with Tab) not being saved between sessions
  • Fixed dead wolves and spiders showing icons as if they were disconnected players
  • Fixed caret moving too fast when editing text with arrows

Visual Fixes

  • Fixed holes in distant shadows

Performance Fixes

  • Fixed voxel rendering performance on planets

Fixes from the Support site

  • Fixed crash when replacing large script with a small one
  • Fixed rotor not showing correct angle info in terminal
  • Fixed missing send/submit buttons for blueprints and other workshop items
  • Fixed Friends only game lobbies under Games between public ones
  • Fixed background videos in Main menu not respecting aspect ratio on wide screen resolutions
  • Fixed wolf and spider AI (path finding)
  • Fixed thrusters trying to dampen after connecting to a static grid
  • Fixed thruster flame disappearing after thruster is recolored
  • Fixed small air vent getting incorrect readings of planetary oxygen levels
  • Fixed pressurization effects appearing during projection welding
  • Fixed LCD content being cut off when playing on lower resolutions
  • Fixed conveyor sorter not wanting to pull full bottles

Mod API Changes

Interfaces

  • Added IMyDoor.OnDoorStateChanged
  • Added IMyTerminalBlock.IsInSameLogicalGroupAs
  • Added IMyTerminalBlock.IsSameConstructAs
  • Added IMyInventory.CanAddItemAmount
  • Added IMyInventory.RemoveItemAmount
  • Added IMyInventory.TransferItemFrom
  • Added IMySlimBlock.Min
  • Added IMyCharacter.OxygenLevel
  • Added IMyConfig.HudState
  • Added IMyPhysics.CastRayParallel

Please, use CastRayParallel method if you are casting ray from another thread.

SBC Files

  • Characters.sbc
  • Added OxygenSuitRefillTime
  • Added MinOxygenLevelForSuitRefill
  • CubeBlocks.sbc
  • Change for IsAirTight
  • True = is always airtight
  • False = is never airtight
  • Null = airtightness is calculated from mount points
  • VoxelMapStorages.sbc
  • Added UseForProceduralRemovals
  • Added UseForProceduralAdditions
  • Added UseAsPrimaryProceduralAdditionShape
  • Added SpawnProbability
  • VoxelMaterials_asteroids.sbc
  • Added AsteroidGeneratorSpawnProbabilityMultiplier

24/10/2018 Hotfix 1.188.023

  • Fixed crash at Sandbox.Game.Weapons.MyGunBase.AddMissile
  • Fixed crash at System.Collections.Generic.HashSetExtensions.TryGetValue
  • Fixed crash at Sandbox.Game.GameSystems.MyGridGasSystem.GetOxygenAmount
  • Fixed crash at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.ExtractWorkshopItem
  • Fixed crashing ice clusters when there is no suitable ice material
  • Fixed issue with subscribed ingame scripts not appearing in scripts screen
  • Fixed issue with hidden blocks in terminal not respecting the state of Show hidden filter
  • Fixed missing Space Ball description in G screen

30/10/2018 Hotfix 1.188.024

  • Fixed crash at Sandbox.Game.Entities.Cube.MyAssembler.CheckInventoryCapacity(MyInventory inventory, Item[] items, MyFixedPoint amountMultiplier)
  • Fixed crash that occurred due to daylight savings time change
  • Fixed crash at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.ExtractWorkshopItem
  • Fixed crash when setting minimum drop container time bigger than maximum on DS
  • Fixed server watcher interrupting save on exit when it is taking too long (>30s)
  • Fixed grid update performance when Airtightness is turned on

05/11/2018 Hotfix 1.188.025

  • Fixed crash in large worlds
  • Fixed missing elite welder description


Version 1.187.2 Minor

Reference

Release Date: 23 August 2018


Introduction:
Hello, Engineers!

We are releasing another update to make our multiplayer code even more efficient and fine-tune issues that have been reported to us by the community. Thanks for reporting them - it really helps us locate and fix everything.

If you want to help, please visit our new support page and make a report: https://support.keenswh.com/

Youtube: Space Engineers - Multiplayer Overhaul Dev Diaries: Episode 1

Fixes:

  • [Player Report] Europa is not editable by voxel hand
  • [UseResponse] Assembler's cooperative check-box doesn't work
  • [UseResponse] Broken control for grids traveling over 200 m/s
  • [UseResponse] Cars speed artificially capped at 52.5 m/s
  • [UseResponse] Crash when activating timer block for specific BP
  • [UseResponse] F1 screen link update
  • [UseResponse] Graphic settings forced to medium
  • [UseResponse] Invisible players on DS when using cockpit or cryo and restarting server
  • [UseResponse] Limited random range for projectiles, so they hit close to maximum range
  • [UseResponse] MotD substitutions missing
  • [UseResponse] Ore GPS markers stay on screen on DS
  • [UseResponse] Part of the Light Armor Inv. Corner 2x1x1 TIP is walkthrough
  • [UseResponse] Remote API – wrong name for resource
  • [UseResponse] SDK bin64_profile does not have profiling or dev menu
  • [UseResponse] Welding/Grinding interrupted during DS saving
  • [UseResponse] Wheels cannot be placed if you have fenders around it
  • 32bit version of VRageEditor not built in ModSDK
  • Add detection of .net framework to DS and DSGUI, fail gracefully
  • Admin feature – AI not targeting
  • Change character orientation with ship rotation change
  • Character falling in a loop on client but standing on server
  • Character parenting to surface of specific objects can lead to rubber-banding
  • Crash at Sandbox.Game.Entities.Cube.MyGridClipboard.UpdatePreviewBBo
  • Ctrl + Del combination deletes without asking
  • Default language only official
  • Desynchronisation issue with Big grid parenting
  • DS Mod Dependencies disable feature
  • Enable admin to assign ownership to offline players
  • Game almost freeze when throwing red ship to planet ground
  • Hovering ship in planet's gravity is being tilted by subgrids
  • Joining a lobby via Steam shows confirmation dialog about inviting yourself
  • Jumping on surface of flying grid rubber-bands in the direction of flight
  • Lower minimum CPU freq for DS to 3.2GHz
  • Make buttons for experimental just greyed
  • Make game remember all admin check-boxes after restart of the server
  • Mod-Crash screen polishing
  • Modded Respawn Ship icon is not working
  • One of the predefined asteroids disappears when drilling the asteroid and reconnecting
  • Outdated czech translation
  • Respawning on an already rotating grid
  • Save not blocking main thread when saving Voxels
  • Simple grid with rotor shaking on DS
  • Small ship welder and small ship grinder have small effective radius
  • Tutorials for first time players
  • Voxel changes are not synchronized (on spawned planets) on DS
  • Voxel destruction not synchronized to client when throwing Red Ship, leads to rubber-banding
  • Wheels are jumping off the surface

25/08/2018 Hotfix 1.187.204

  • fixed crash when grid is being merged to a station
  • fixed crash after collision with asteroid
  • fixed crash in respawn screen with modded respawn ships

04/09/2018 Hotfix 1.187.205

  • fixed issue with lander sinking into the planet ground on DS
  • fixed shadow flickering on AMD Vega

17/09/2018 Hotfix 1.187.206

  • added GTX gaming banner to Join Game screen
  • fixed forming of larger than normal physics clusters causing slowdowns
  • fixed lobby for friends not being joinable
  • fixed host of a Lobby game hearing others placing blocks
  • fixed hydrogen bottles not updating on HUD
  • fixed light offset not persisting through reload / reconnect / restart
  • fixed safe zone shapes being drawn incorrectly after reload

18/09/2018 Hotfix 1.187.207

  • fixed writing in multiline textboxes

21/09/2018 Hotfix 1.187.208

  • fixed crashes on extremely large worlds
  • fixed bug with newest NVIDIA drivers

28/09/2018 Hotfix 1.187.209

  • fixed access violation in large worlds
  • fixed binding IP issue for DS


Version 1.187.1 Minor

Reference

Release Date: 6 August 2018


Introduction:
Hello, Engineers!

Today's minor update brings you more dedicated server GUI and Remote Client improvements, more descriptive tool tips for trash removal settings and lots of quality of life improvements and fixes. To name a few, we have addressed a rare issue with cars, which should prevent these vehicles from experiencing explosions. And we fixed slow loading times or issue with Game is already saving.

We are so happy that you are enjoying Space Engineers multiplayer, every stream, youtube video or game session we see is an absolute blast of fun. And that is the best outcome we could have hoped for.

But in case you are experiencing any issues, please visit our new support page: https://support.keenswh.com/ We will try to help you as soon as possible. Have fun!

Features: New Features & Improvements

  • DS GUI – support for changing loading order of mods, mod info and mod removal with a button
  • DS GUI – support for properties in plugin configuration
  • Remote Client – lost connection notification
  • Remote Client – selecting notification shows server
  • Remote Client – support for opening all profiles with one click
  • More descriptive tool tips for trash removal settings in the game


Fixes: Fixes for following cases

  • Rare issue leading to exploding cars
  • Slow loading of mods
  • World can't be loaded – Exception occured: newEntity: VRage.Game.Entity.MyEntity
  • System.Net.Sockets.SocketException
  • System.NullReferenceException at Sandbox.Engine.Multiplayer.MyDedicatedServerBase.SendJoinResult
  • System.NullReferenceException at Sandbox.Game.Entities.MyCubeGrid.MoveBlocks
  • System.NullReferenceException at Sandbox.Game.Gui.MyGuiScreenMods.RefreshGameList
  • System.NullReferenceException at Sandbox.Game.World.Generator.MyProceduralWorldModule.GetCellDensityFunctionRemoved
  • System.NullReferenceException at Sandbox.Game.World.MyPrefabManager.CreateGridsData.OnGridsCreated
  • System.NullReferenceExceptionat Sandbox.Game.WorldEnvironment.MyLogicalEnvironmentSectorReplicable.OnDestroyClient
  • Crash at VRage.Steam.MySteamPeer2Peer.IsPacketAvailable(UInt32& msgSize, Int32 channel)
  • Crash when spectating around Europa
  • ParallelTasks.TaskException at Sandbox.Game.Weapons.MyLargeTurretBase.Closing
  • Leaking entities in EntityIdentifier
  • High velocity bodies freezing physics simulation/game (and ultimately servers)
  • Issue when loading worlds with invalid values freezing game
  • Super long loading of a world started as DS
  • Shield Mods cannot affect WarHead's inner circle damage
  • Issue with Game is already saving
  • Inviting a friend forces him to your MP without his input
  • Character standing on anything dynamic can lead to rubber-banding
  • Character standing on the surface of wheels can lead to rubber-banding
  • Character flying in jet-pack around a rotating grid can lead to rubber-banding when turning jet-pack off/on
  • Big grids interacting with smaller grids in high velocities can lead to clipping and rubber-banding on DS
  • Ore deposit markers stay in the world after removing ore detectors on DS
  • Ore deposits are shown even when out of range
  • Turning off "broadcast using antennas" in Ore detector turned off the deposit locations even for players in a cockpit on the same grid
  • Laser Antenna disconnects beyond 4km distance on DS
  • Remote Control through Antennas could become impossible and made the player stuck
  • Magnetic boots of other player not indicating on DS
  • Looking up and down with a tool is not fluent for other players on DS
  • Programmable block running on multiplayer clients
  • Programmable block runs twice per tick and can't be stopped
  • Random delays before ship's physics activates
  • Players should no longer be able to circumvent admin rights when making changes to factions
  • Specific block limits can be overcome by moving blocks between factions
  • Grids cannot be manipulated through Info screen with PCU limits set to None
  • Player cannot transfer authorship of a grid when Global PCU limits are reached
  • Trash Removal unsaved changes warning
  • Filtering by mods in Advanced does nothing in Join Game list
  • Invalid material warning in creative
  • Impact sounds of predicted grids are repeated multiple times
  • Moving selection in respawn screen by Up, Down arrows leads to not loading everything properly
  • Double placement sound in survival
  • Can't connect to a server through Direct connect
  • Inventory selection is not persistent after closing the screen

07/08/2018 Hotfix 1.187.101

  • Most frequent game crash: System.NullReferenceException_Sandbox.Game.Entities.Character.MyCharacter.OnBootsStateChanged
  • Issue with missing emissive stripes on magboots


Version 1.187.0 Major

Reference

Release Date: 19 July 2018


Introduction:
After six months, we are releasing the next major update, which is focusing on the complete overhaul of multiplayer in Space Engineers, and a number of new features and optimizations. This was a massive overhaul and that’s why it wasn’t possible to make this update in weekly increment - so thanks a lot for your patience!

We had to redo major parts of the engine and there was a lot of experimentation - for example changing the prediction protocol on client-server and observing if it’s better for user experience or worse, and many more. Space Engineers has many systems and special care had to be taken for each of them: player character, jetpack, ship, wheeled vehicles, voxels and planets, fast moving objects, deformable entities, antennas, player standing on a moving grid, colliding grids, rotors, pistons, wheels, and many many more.

But wait - that's not all! With this massive multiplayer update we are releasing optimizations and performance improvements, Safe Zones, Female Engineer and much more!

Marek's blog post with detailed info

Youtube: Space Engineers - Update 1.187 - Major Overhaul of Multiplayer

Youtube: Space Engineers - Emergency Broadcast - Overview of Major Overhaul of Multiplayer

Features:

  • Improved multiplayer
  • Major optimizations and performance improvements for various blocks and systems
  • Safe Zones and global permissions
  • Player persistency in MP
  • Auto reconnect feature for client in MP
  • Female Engineer
  • PCU Limits - global, per faction or per player
  • Added Experimental Mode option
  • New support portal: https://support.keenswh.com/ (more info at: https://www.spaceengineersgame.com/support.html )

Dedicated Server Features

  • Special thanks goes to rexxar, Jimmacle, and Equinox for their great ideas about the server admin tool features.
  • Nicer and faster DS GUI
  • Server password feature
  • Auto Restart feature
  • Auto Update feature
  • Message of the Day, Message of the Day URL
  • Administrators slots, player reserved slots
  • DS GUI Steam client integration for easier setup
  • Remote Client in DS GUI and standalone VRage Remote Client
  • Email notifications
  • Server profiles
  • New +stop (server) command for administrators
  • New /report command for players (works with Remote Client)
  • Server side plugins API with management in DS GUI
  • Allows multiple plugins for DS
  • Wipe world feature - administrator can set save, which can be used to reset the world
  • DS GUI Actions - administrator can stop/restart with delay and message in the chat
  • Trash Removal changes and new features
  • Settings are part of the world now
  • Player inactivity threshold
  • Optimal grid count
  • Adaptive simulation quality feature
  • Updated dedicated server and Remote API guide: https://www.spaceengineersgame.com/dedicated-servers.html


Fixes: Crash Fixes

  • Fixed voxel related crashes
  • Fixed crash when loading wrong mod
  • Fixed crash when copy-pasting certain grid
  • Fixed crash with looping Sound Block
  • Fixed crash when using illegal characters in the world name
  • Fixed crash when Content folder is missing
  • Fixed crash when changing Entity name using F11 menu

Functional Fixes and changes

  • Special thanks goes to Malware for his Programmable Block Additions: MyIni (instructions here) and MyCommandLine (instructions here)
  • Improved performance during collisions
  • Improved piston and merge block collisions
  • Improved performance of Ore Detector
  • Support for dependencies of mods
  • Steam Cloud support for blueprints (setting in Game Options)
  • Local blueprints folders support
  • Player can kick out other disconnected player from any seat/cockpit
  • Added General Data Protection Regulation dialog and setting in Game Options
  • Fixed desync issues with Refinery
  • Fixed desync issues with inventory of player
  • Fixed asteroid becoming desynced and not disappearing when removed through Entity list
  • Fixed Drills getting desynced when accessed with "Can use all terminals" rights
  • Fixed removed block leaves physically occupied space on DS
  • Fixed Star System being loaded instead of selected worlds on DS
  • Fixed Conveyor system not being functional after joining DS
  • Fixed asteroid disappearing after pasting another one on DS
  • Fixed voxel changes not being visible on pasted planet on DS after reconnect
  • Fixed falling through voxel when drilling on DS
  • Fixed ownership switching between entities on DS and MP
  • Fixed not being able to leave faction selection in Dead Drop Arena on DS
  • Fixed copy-pasting at large coordinates
  • Fixed grid exploding after turning of the merge block
  • Fixed despawning of the Respawn ships
  • Fixed dead body affecting ship's physics
  • Fixed exiting seats or cockpit sometimes kills the player
  • Fixed rifle shooting in a wrong direction
  • Fixed drones not spawning in Campaign Mission 5
  • Fixed ship not being controllable after unmerging
  • Fixed player being disconnected after pasting specific blueprint
  • Fixed deleting occupied Cockpit with right mouse button kills the player inside
  • Fixed sliding of player on rotating ship
  • Fixed player being disconnected after pasting Empty Voxel Map
  • Fixed engineer not being able to destroy block he stands on by Rifle
  • Fixed spectator pasting blueprints to 0,0,0 coordinates
  • Fixed exiting camera while using remote control
  • Fixed blocks not being affected by gravity in some cases
  • Fixed remembering angle of headlamp when entering Cockpit
  • Fixed Remote Control autopilot flying at 15m/s at planet
  • Fixed cars exploding when using inertia tensor
  • Fixed player being tilted after deactivating jetpack in the gravity
  • Fixed changing component mass does not affects block mass
  • Fixed Landing Gear unlocking when the grid is being updated
  • Fixed Turrets keep shooting even when the target does not meet conditions for a target anymore
  • Fixed player not being removed from the server after client crash
  • Fixed building mode focus info when sitting in small ship's Cockpit
  • Fixed Rocky ore deposits on planets providing exclusively iron
  • Fixed updating of ship welder/grinder aim
  • Fixed Grinder affecting attached rotor
  • Fixed disconnected subgrids not losing power
  • Fixed Camera block not reporting accurate power usage
  • Fixed grids being affected by floating items in artificial gravity
  • Fixed Collector's position not being updated in the world
  • Fixed Cargo Container not dropping items when destroyed
  • Fixed Welder sparks are not disappearing when blocks are finished or components run out
  • Fixed Thruster light not vanishing at distant ships
  • Fixed removing of redundant armor edges
  • Fixed wrong warning message when controlling grid with Remote Control and Cockpit present
  • Fixed "Show hidden blocks" button stops working after grid separation
  • Fixed HUD markers in close proximity not collapsing into summarized one
  • Fixed long names for voxel files

Graphic Fixes and Changes

  • Decreased values for intensity of sun, bloom and chromatic aberration
  • Shadow LOD optimizations
  • Improved Armor Blocks deformations
  • Tweaked Jump Drive effect
  • Added particle effect for ships near grid
  • Optimizations for particles in distance
  • Fixed Voxels and their LODs at large coordinates
  • Fixed LODs showing different blocks at certain range
  • Fixed Advanced Rotor head's LOD
  • Fixed missing damage particles on DS
  • Fixed camera clipping into rifle at falling and jumping
  • Fixed wrong camera distance after reloading of scene
  • Fixed Ship Grinder playing spinning animation even without power
  • Fixed interior of Cockpit being rendered over modded blocks
  • Fixed damaged blocks not updating its shape to fit new blocks
  • Fixed Cockpit build mode not showing ghost block preview when aiming at the same grid
  • Fixed see-through broken deformations of small blocks
  • Fixed multiple skins having wrong color
  • Fixed animations when switching between aimed rifle and tools
  • Fixed missing astronaut's head when using Remote Control and sitting on Passenger Seat

UI Fixes, Improvements

  • Pause client in MP, when there is connection issue
  • Server list - added recommended server, password and experimental icons
  • Advanced server filter - password is three state now (with, without and both)
  • Message of the Day in Respawn screen (multiplayer feature)
  • Redesigned Respawn screen
  • Server name in F3 screen
  • Added sorting to F3 screen
  • Added ping information to F3 screen
  • CTRL-X changes - can be used only by owner of the grid, faction leader or admin
  • CTRL-C notification on success or fail
  • Campaign tab renamed to Quickstart
  • Easy Start Space scenario in Quickstart
  • Faction management (UI in terminal panel) is available for server administrators
  • Improved Entity list interactions
  • Adjusted tooltip at Spotlight's "Blink Length"
  • Adjusted HUD chat alignment
  • Fixed capital G to g as a symbol for standard gravity
  • Adjusted position of wrong value warning message in terminal
  • Fixed remembering checkboxes in Admin Tools
  • Fixed Refresh button in Join Game screen, in Friends tab showing "Pause"
  • Fixed tooltip in Save As dialog
  • Fixed objects being present in terminal info tab even after removing
  • Fixed Remote Control setting "Main remote control" being possible to activate with multiple Remote Control blocks selected
  • Fixed text in Color Picker
  • Fixed some inconsistencies in New Game screen
  • Fixed updating of max. players value in F3 screen
  • Fixed displaying of formatted text pasted into terminal
  • Fixed scenario selection on DS being empty
  • Fixed letter I on HUD (inventory) changing its position depending on screen aspect ratio
  • Redesigned Spawn Menu (shift+F10)
  • Space Master renamed to Admin Tools (alt+F10)
  • Redesigned Admin Tools - cycle objects, entity list, admin tools, trash removal
  • Refresh button in entity list (admin tools)
  • Sorting by PCU in entity list (admin tools)
  • Added owner last login to grid tooltip (entity list)
  • New Safe Zone UI (alt+F10)
  • New Global permissions (alt+F10)
  • Loading a blueprint (F10) automatically starts the pasting process (skips the need to press ctrl+V)
  • Sorting of F11 statistics
  • Icon (over head) for disconnected player
  • New tooltip for Continue button in Main menu
  • Fixed voice chat icon duplicate showing up on DS

20/07/2018 Hotfix 1.187.088

  • crash fix in spiders/wolves
  • crash fixes in multiplayer
  • fixed random DS switching to experimental mode
  • fixed damage system events for mods

24/07/2018 Hotfix 1.187.089

  • fixed multithread crashes
  • fixed crash in Mods screen
  • fixed crash in DS GUI
  • fixed crash when closing the terminal on DS
  • fixed timeout when connecting to server with a lot of mods
  • fixed issue where characters were not being removed by trash removal
  • fixed issue with overlapping dialog when downloading mods


Version 1.186.5 Minor

Reference

Release Date: 8 March 2018


Introduction:
Hello, Engineers! This week brings you few minor patches, while most of the team is working on more optimizations for the future major update.

If you want to help us, please leave all your bug reports in the Bug Reports section on our forums: https://forums.keenswh.com/forums/bug-reports.326950/ It really helps!

Fixes:

  • fixed character being visible through blocks from spectator view
  • fixed Fighter Cockpit having interior in construction stage
  • fixed size of boulder dummies when drilling with secondary mode
  • fixed magnetic boots getting emissive after leaving Cryopod or Cockpit


Version 1.186.4 Minor

Reference

Release Date: 1 March 2018


Introduction:
Hello, Engineers! We continue with the steady stream of regular minor patches, while most of the team is working on more optimizations and polish for the future major update. Thanks a lot for your patience, support and all the bug reports!

Fixes:

  • fixed various crashes
  • fixed game freezing after crashing large ships on dedicated server
  • fixed issue with engineer being visible through blocks


Version 1.186.3 Minor

Reference

Release Date: 22 February 2018


Introduction:
Hello, Engineers! As usual we have a regular Thursday dose of fixes and improvements for you!

Fixes:

  • fixed various crashes
  • added warning message when loading old save positions
  • due to issues with compatibility with certain sound cards the Echo feature has been disabled and checkbox removed from Audio options
  • fixed welding effect not stopping after finishing block
  • fixed player position being desynced when moving around wheels in multiplayer
  • fixed jumping car issue after disconnecting from connector on DS
  • fixed unintended invulnerability in campaign mission 5 after boss arrival
  • fixed exploit in changing access to grid by selecting all in the control panel from one owned block

Fixes (Player Reports)

  • fixed autopilot not stopping after deleting last waypoint
  • fixed grids being counted towards block limit even when pasting failed
  • fixed broadcasting key not working on large grids
  • fixed character broadcasting key not making sound
  • fixed repeating build sound of half built wheels
  • fixed different units on sliders than in text inputs in blocks settings


Version 1.186.2 Minor

Reference

Release Date: 15 February 2018


Introduction:
Hello, Engineers! We serve you more Beta improvements, including updated scripting/modding API for wheels, crash fixes and much more!

And if you are experiencing any issues with the game, please leave us a report on our forums in Bug Reports section. It really helps us to make Space Engineers better and better every week! https://forums.keenswh.com/forums/bug-reports.326950/

Features: Improvements

  • updated scripting/modding API for wheels
  • rotor lock added to scripting API


Fixes:

  • fixed various crashes at Havok physics, Voxel, Wheels etc.
  • fixed deformations of Armor Blocks
  • fixed Small Grids could be built into the voxel
  • fixed instruction overflow in Programmable Block
  • fixed jumping out of Cockpit after merging together on DS
  • fixed saving engineer's state when leaving Cockpit on DS
  • fixed hovering with jetpack without fuel, using remote control and with creative tools enabled
  • fixed elevation limits for Gatling Turret
  • fixed voxel material emissivity (at High settings)
  • fixed Beacon's light keeps on when cut off
  • fixed un-exloded Warheads hangs in the air after Warhead explosion
  • fixed Engineer's boots white stripe and emissivity
  • improved UI visuals of F3 screen
  • added "dropper" function hint to the Color Picker screen for picking color from built blocks
  • fixed input when writing into multiline textfield
  • fixed message "corrupted file" showing when entering any folder in Load Game screen
  • fixed filtering when searching in Load Game screen
  • fixed block limit warning disappearing too fast
  • fixed main menu search bar consistency
  • fixed tooltips in skins inventory

Fixes (Player Reports)

  • improved Ore Detector's range settings
  • fixed sun positioning after reloading the game with sun rotation disabled
  • fixed A-gravity value being 0 when Engineer's feet are outside of the gravity field
  • fixed message when controlling remote control with occupied cockpit on the same grid
  • fixed glass texture rendering over thruster effects


Hotfixes 1.186.202

  • fixed various crashes
  • fixed jump drive not working


Version 1.186.1 Minor

Reference

Release Date: 8 February 2018


Introduction:
Hello, Engineers! We bring you huge load of improvements and fixes as usual after every major update. And thanks again for all your feedback - it really helps us to make Space Engineers better!

If you have any questions or requests, please do not hesitate to contact us, we will do our best to solve your problems. We would be also very happy if you can submit your feedback at our Space Engineers Steam store page and encourage us to do better. We welcome both positive or negative comments, it helps us to create better game for you. https://store.steampowered.com/app/244850/Space_Engineers/

Features: Improvements

  • added Extreme Shadow Quality
  • optimized textures loading
  • Elite rifle damage balanced


Fixes:

  • fixed crash caused by memory leak on planets
  • fixed missing dark areas indicating ore
  • fixed sim speed drops with Landing Gear and Artificial Mass combination
  • fixed View distance implementation
  • fixed player without administrator rights being able to move Time of day offset
  • fixed any player in the vehicle was able to to make all other occupied vehicles jump by pressing X
  • fixed using handbrake in custom MP game causes all cars to use handbrake
  • fixed Handbrake and Suspension jump working while typing into chat
  • fixed jumping out of cockpit after merging together
  • fixed Sun shinning through voxels
  • fixed low quality model preview being used on big grids
  • fixed trees not rendering after changing graphic options
  • fixed trees and parts of ground getting lit up in the night
  • fixed shadows of trees at Low settings
  • fixed personal lights being visible in 1st person view on the Flight Seat
  • fixed particle effects for all damaged blocks being displayed at 0,0,0
  • fixed environment probe (reflections) containing pink LCDs from cockpits
  • fixed deleted skins not disappearing from the inventory until the game restarts
  • fixed skin being displayed even when it is not selected
  • fixed Engineer's boots missing emissivity
  • fixed positioning of small ship Welder flare
  • fixed Ctrl + Backspace and Ctrl + Delete not deleting whole words
  • fixed extra space on the end of the lines when pasting multiple lines into the Programmable Block

Fixes (Player Reports):

  • fixed raycast debug draw
  • fixed small jumps in gravity lower than 0.3
  • fixed fired missiles being subject of the cleanup settings
  • recycling of new skins for the tools
  • fixed visible gaps in the Airtight Hangar Doors
  • fixed rotation hints cube being offset
  • fixed Sound Block looping
  • fixed block limits message and ownership transfer not being right
  • improved behavior when scrolling list inside another scroll-able list
  • optimized speed of text cursor moving using arrow keys
  • fixed control panel ignoring search string in some cases
  • fixed pressing of [ and ] in K menu acting like K menu is not opened

Hotfixes 1.186.101

  • various crash fixes


Version 1.186.0 Major

Reference

Release Date: 2 February 2018


Introduction:
Hello, Engineers! With today’s major update, 1.186.0, we are releasing a massive overhaul of visuals, audio and wheels, together with a huge number of additional improvements to the core of Space Engineers.

For more info go to Marek's blog post describing all the changes in detail along with visual examples: https://blog.marekrosa.org/2018/02/overhaul-visuals-audio-wheels.html

Youtube: Space Engineers - Update 1.186: Major Overhaul of Visuals, Audio and Wheels

Features: Visual

  • Added high dynamic range rendering
  • Added eye adaptation
  • Added new post-processing effects
  • Added support for NVIDIA Ansel technology
  • Added depth-buffer clipping avoidance (when you get close to an obstacle, your tool or weapon won’t be clipping through it)
  • Added debris to explosions
  • Added block explosions
  • Added camera shake effects
  • Added extreme quality for voxels and models (not intended for real-time gameplay)
  • Reworked all particle effects from scratch
  • Improved tone mapping and bloom
  • Improved global illumination
  • Improved glass appearance(window blocks, cockpits)
  • Improved point and spot light attenuation
  • Improved and polished character animations, stabilized holding and using tools, movement cool down animation
  • Improved GPU particle system
  • Changed armor edges visual (small and large)
  • Added new Skybox (you can find the old skybox here: https://steamcommunity.com/sharedfiles/filedetails/?id=1286315367
  • Changed suit headlight glare, dust cone, light settings
  • Fixed blocks coloring to work the same as in original Space Engineers
  • Fixed bullet hit decals/bullet holes
  • Fixed 3D Models: cockpit chairs, “under construction” blocks, driller head metal material, astronaut boots with proper stripe for magnetic effect and many more

Wheels

  • New wheel static friction simulation (wheels will maintain expected path in turns, no more sideways sliding)
  • Changes in Terminal Screen (removed number of unused/obsolete wheel/suspension settings - the game takes care of the details, tuned the default settings)
  • Modified contact point response for wheels (no more wild voxel bounce-off and sliding)
  • Adaptive steering (steering angle and speed are automatically adjusted based on car speed at the moment)
  • Dynamic center of mass for vehicles (virtual center of mass for Wheel-Suspension interaction is adjusted to further improve car behavior)
  • Air shock suspensions (jumping vehicles will extend and strengthen suspension in mid air to better absorb the shock impact upon landing and prevent damage of the chassis)
  • Added suspension jumping feature (when your off-road adventure gets you into rough terrain and your car can’t get out of it (wheels are spinning, the car sits on its belly) - press X and the car will make a small or large jump. Wheels need to be in contact with ground. The car is using the suspension springs to quickly push itself up.)
  • Tweaked acceleration/deceleration/stopping/braking
  • Mass of a vehicle influences its inertia - e.g. heavier vehicles continue moving forward with more energy than lighter ones when left unattended with no braking force applied to them
  • Physics surface materials (voxel materials now have real physical properties like friction and restitution based on surface type)
  • Fixed multiplayer support for wheels
  • Increased robustness and endurance of wheel and suspension blocks - so they don’t break after jumps

Gameplay

  • Faster walk/run/sprint for astronaut
  • Faster jetpack acceleration and deceleration
  • Rifle is more precise now
  • Changed gravity behavior for the character
  • Doors open/close faster
  • New conveyor system overload state - when your grid is in power overload, you will see new yellow color on conveyor tubes

Audio

  • Small and large ship sounds - emphasizing feel of accelerating by adding additional sounds
  • HUD voices re-enabled (e.g. “low energy” warning)
  • Footsteps tweaked for new speed of character movement. It also supports different ground materials (ice, rocks, metal, glass). Now you should hear and feel when you are running.
  • Footsteps sound also start sooner
  • Character landing/fall sounds are now more prominent, you should really feel it, this is very important for immersion and different surface materials
  • Polished where the sound listener object resides - before it was sometimes in the camera and sometimes in the center of a ship. Now it's always in the camera and the only exception is when you are piloting a large ship from the cockpit - listener is in camera, but you will also hear sound of the ship.
  • New sound when your character dies - very subtle, but giving you important feedback
  • Magnetic boots, on/off sound, different materials, you should really feel how they stick you to the surface
  • Character jumping sound - emphasizing the rubbing of textile, making the jumping more satisfying
  • Ships colliding and crashing (and sliding and scratching)
  • Small ship cockpit - enter/leave sound - now has heavier sound, feels rewarding. You just want to keep entering a leaving the ship.
  • Bullet impact on rocks has the standard wild west "pew" sound as it had in all our games. Must “hear” feature!
  • Max sound instances - The game is prioritizing sounds by distance and slowly turn off less relevant sounds. It is difficult to notice, but it helps with realism.
  • Distance to sound source - this is an older feature but it’s so awesome that I must mention it: when the distance between sound and listener increases over a certain threshold, you will hear it a bit muffled and with “long distance effect” applied on it. Awesome for gunshots, explosions, etc.
  • Jetpack sound tweaked
  • Tool sounds tweaked, better timing
  • Decreased default music volume to 50%, so you can hear the sound effects better - but you can also raise it back to 100% if you want
  • New sounds for doors
  • New destruction sounds for some blocks
  • New sound for brakes (key P)
  • New sound for antenna (key O)
  • Doppler effect changes - you can turn off doppler effect in options, Sound Block is ignoring doppler effect and overall it was toned down
  • New Sensor sound

Performance

  • New Voxel generation engine (faster loading times - about 60% faster, instant changes/damage to voxels - more than 400% faster)
  • Turrets performance changed and tweaked
  • Loading priority for textures and models
  • Ore detector performance changes with better multithreading
  • Added Sync Distance to Dedicated Server settings
  • Optimized simulation speed after splitting a grid
  • Optimized simulation speed with multiple missiles and Gatling gun turrets being used
  • Optimized updating of Upgrade Module

UI

  • Official Russian translation
  • Horizontal scrollbar for multiline text area
  • Changes to color palette UI (real HSV values, new design, help)
  • Time of the day slider in Admin tools (works in multiplayer too)
  • Auto focus for search input field in control panel
  • LCD highlight changes
  • New search box in load screen
  • Added alignment feature to LCD
  • Changes and fixes for the terminal UI

Modding/Scripting API Breaking Changes

  • IMyGasTank.FilledRatio was changed to double type
  • Terminal properties and actions for IMyMotorSuspension.Damping, SteerSpeed, SteerReturnSpeed, SuspensionTravel were removed (Corresponding C# interface properties were marked as obsolete and will be removed later)
  • Changes in particles for weapons and tools
  • Changes in glass shader can break some mods using transparent materials

Fixes

  • Fixed crash of DS when setting same block twice in block limits
  • Fixed a crash when joining a multiplayer game through Steam UI
  • Fixed a crash when joining a multiplayer game through Friends invite
  • Fixed an issue where newly created grids are sent to all players on server regardless their distance to the grid
  • Fixed Heavy Armor's durability during collisions
  • Fixed conveyor system updating
  • Fixed conveyor system becoming nonfunctional when joining a dedicated server
  • Fixed "T" key (automatic block rotation) state of persistence
  • Fixed changes done by Voxel hand propagating to newly added asteroids on DS
  • Reduced chance of drilled boulders rotating in gravity on DS
  • Fixed an issue where big grids pasted as subparts appeared out of position while pasting it
  • Fixed pasting of blueprints while moving
  • Fixed a possibility to build diagonally connected grids by copy/paste in high velocity
  • Fixed placement offset on moving grids causing overlapping of blocks
  • Fixed inability to weld projected blueprints at short distances
  • Fixed parts of blocks sometimes being visually present after their destruction
  • Fixed ships accidentally becoming stations by merging to and unmerging from stations
  • Fixed hand drill animation for secondary drilling mode (Right Mouse Button)
  • Fixed inconsistent behavior when joining a faction from inside and outside of a cockpit
  • Fixed assembler pulling more components than necessary
  • Fixed engineer floating above the seat inside the fighter cockpit
  • Fixed gameplay timer issue, timer is more precise now
  • Fixed forced first person view while drilling
  • Fixed misaligned third person view when moving on high velocity grids
  • Fixed missing windows when forced to first person view in cockpits
  • Fixed not zooming out when being forced out of ironsights by sprinting
  • Fixed camera clipping through the player character in tight spaces
  • Fixed clipping through planet voxel for player and grid
  • Fixed blinking grass
  • Fixed smoke clouds changing color
  • Fixed thruster effects persisting in the world after switching thrusters off
  • Fixed particles behaving erratically in high gravity
  • Fixed cone of light disappearing when source of light is out of view
  • Fixed an issue with space dust being rendered to close to the camera
  • Fixed muzzle flash of gatling turret disappearing at certain angles
  • Fixed centering of text on LCDs in campaign
  • Improved text wrapping at block’s detailed info
  • Fixed in-game screenshots to display all GUI elements properly
  • Fixed position of loading screen wheel
  • Fixed overflowing text in control panel
  • Fixed multiple textboxes not being able to be scrolled to right and added scroll-bar
  • Adjusted GUI formatting
  • Fixed border in server description text field
  • Fixed Curved Conveyor Tube LOD
  • Fixed Sensor LODs
  • Fixed Remote control visual for distant LOD
  • Fixed cracking sound when exiting game to main menu
  • Fixed an issue where some sounds were missing after reload
  • Fixed sounds of jumping and falling not being played every time
  • Fixed Jump Drive sound synchronization
  • Fixed lift made from piston, no more jumping on platform

Fixes (Player Reports)

  • Fixed applying moddable content file attribute to VoxelMapStorageDefinition
  • Fixed expanding pool for AddTriangleBillboard method
  • Fixed gamelogic updates on Programmable Block
  • Fixed turrets shooting already dead targets
  • Fixed updating of kinematic RB position for space ball causing unexpected behavior of space ball in some cases
  • Fixed O2/H2 Generators not pulling ice through conveyor system
  • Fixed wheels properties not being properly replicated for copy/pasted vehicles
  • Fixed resetting of friction when copying grid with suspension
  • Fixed an issue where wheel suspensions could caused grids to spin
  • Highly reduced unexpected forces affecting wheeled vehicles
  • Fixed placement boundaries when placing blocks above the voxel
  • Fixed inverted controls for vehicles where cockpit is positioned lower than suspensions
  • Fixed various text fields where text could overflow visual boundaries
  • Fixed resetting of UI volume after exiting a game to main menu
  • Fixed Timer Block LOD
  • Fixed doors leaving a gap when closed while opening
  • Fixed glass not being enlightened by artificial lights
  • Fixed UI sounds being set at maximum after reload of the game
  • Fixed issue with a sound of hangar doors being cut off if the block is turned off while playing it
  • Fixed bullet hitting sound of trees
  • Fixed soundblock keeps silent when reaching its range

Hotfixes 1.186.031

  • fixed crash after starting a game

Hotfixes 1.186.033

  • fixed crash with Merge Blocks
  • fixed crash at drilling voxel which disappears
  • fixed graphic settings not being remembered after switching version
  • Quality Preset is now set to Medium by default
  • fixed some of the mined boulders being too small

Important

  • When loading older saves the first loading time will be slower. After the save of that world it will go back to normal
  • If you are experiencing some crashes, please, verify your files on Steam and delete the ShaderCache2 directory

In case of any issues, please leave a report and your log in our Bug Forum section - it really helps hotfix everything for your quicker. ;) Thanks a lot for your help!



Version 1.185.91 Minor

Reference

Release Date: 25 January 2018


Introduction:
Hello, Engineers! We have another minor update for you this week, but do not despair! We have big major build cooking in our basement, where we keep the programmers shackled and working. It should be ready for the release into the wild soon! (the update and the programmers).

Also, if you want to participate in the Space Engineers Physics & Engineering Contest - there is one week left. For more details continue to: https://blog.marekrosa.org/2017/11/space-engineers-physics-engineering.html

Fixes:

  • fixed Round Armor Slope mirroring
  • fixed Remote Control not saving actions on dedicated server
  • fixed an issue with Rotor Part not being possible to place on the Rotor
  • fixed deleting group of blocks when one of its blocks on sub-grid is removed


Version 1.185.9 Minor

Reference

Release Date: 18 January 2018


Introduction:
Hello, Engineers! This week's update contains more fixes and improvements as the main team continues with working on the next major update. The notable improvements this week are for example eliminating issues with transferring items through Advanced Rotor Head, or projection still being projected after cutting power.

Fixes:

  • fixed crash at removing battery from half-welded projection
  • fixed projection still being projected after cutting power
  • fixed issue with transferring items through Advanced Rotor Head
  • fixed passing items through Piston and Advanced Rotor
  • fixed Gatling Turret build preview
  • fixed Laser Antenna's part being detached
  • fixed setting StorageData through ModAPI
  • fixed CustomDataChanged getting raised twice in ModAPI


Version 1.185.8 Minor

Reference

Release Date: 11 January 2018


Introduction:
Hello, Engineers! As usual we bring you a weekly dose of game improvements while the majority of our team continue working on the next major update.

Join our Physics & Engineering Contest!

Also, if you want to participate in the Space Engineers Physics & Engineering Contest - there is still time. For more details continue to: https://blog.marekrosa.org/2017/11/space-engineers-physics-engineering.html

Fixes:

  • fixed inconsistency in generation of oxygen and hydrogen
  • fixed issue when player needed materials even with creative tools enabled
  • fixed issue with projection being welded when Projector is turned off
  • fixed late targeting of enemy drones by turrets
  • fixed losing focus on text fields when moving cursor away during typing
  • fixed alt+tab resetting fields / selections to default values
  • fixed highlight disappearing when reaching last button in some screens


Version 1.185.7 Minor

Reference

Release Date: 4 January 2018


Introduction:
Hello, Engineers! Back from holidays and waiting for your weekly dose of Space Engineers improvements? Well, wait no longer! Inventories on grinds built by Projectors are accessible, destroyed cargo containers are dropping items again and more.

Fixes:

  • fixed crash in ModAPI
  • fixed inaccessibility of inventories on grids built by projector
  • fixed issue with cargo containers not dropping any items after destroying
  • fixed labels on button panel being offset on moving grid
  • fixed textbox limitations could be overcome by copypasting


Version 1.185.6 Minor

Reference

Release Date: 28 December 2017


Introduction:
Hello, Engineers! You thought there will be no update between Christmas and New Year? Oh ye of little faith... :)

Here are more minor game improvements for this week and enjoy your holidays!

Fixes:

  • fixed various crashes
  • fixed an issue with battery recharging itself
  • fixed key bindings in F1 screen for voxel hand
  • fixed control hint for opening block's control panel


Version 1.185.5 Minor

Reference

Release Date: 21 December 2017


Introduction:
Hello, Engineers! Today's update is another minor one bringing you more improvements before next major update. The battery exploit was removed, so welding your batteries back up no longer resets its powerstate without trashing the powercells. You are welcome. :)

And if the wait for another major update seems long to you, why not join our Physics & Engineering Contest meanwhile? Check the details at Marek's blog post: https://blog.marekrosa.org/2017/11/space-engineers-physics-engineering.html

Fixes:

  • fixed mods download failing on dedicated servers
  • fixed issue with blocks sinking into the ground and exploding
  • fixed exploit when welding batteries back up reseted the powerstate without trashing powercells
  • fixed a bug when removing a block from a station caused it to convert to ship
  • fixed newsletter dialog problems with Chinese input
  • fixed candidate list when using Chinese input

Hotfixes 1.185.501:

  • fixed building stage of small armor block
  • fixed icons for hydrogen and oxygen


Version 1.185.4 Minor

Reference

Release Date: 14 December 2017


Introduction:
Hello, Engineers! Today's update brings you more improvements for our last major update. We have also improved jetpack behavior while flying on a moving ship for dedicated servers.

And if you are thinking about joining our Physics & Engineering Contest, now is your chance! Check the details at Marek's blog post: https://blog.marekrosa.org/2017/11/space-engineers-physics-engineering.html

Because we are already in the process of switching to a new skybox, you can use it as well before it is officially released: https://steamcommunity.com/sharedfiles/filedetails/?id=1208808693

Features: Improvements

  • improved jetpack behavior while flying on moving ship on DS


Fixes:

  • fixed various random crashes
  • fixed crash during inviting through Steam interface
  • fixed loading crash when backup folder is present but empty
  • fixed re-enabling fullscreen using Alt+Tab
  • fixed issue being unable to use Enter key in the textfields (LCDs, programmable blocks etc.) after using Alt+Tab
  • signals are no longer hidden after cycling through them and re-enabling HUD
  • fixed various issues with Chinese input

Hotfixes 1.185.401:

  • fixed game crashing due to MFAA and FXAA options enabled outside of the game


Version 1.185.3 Minor

Reference

Release Date: 7 December 2017


Introduction:
Hello, Engineers! In today's update we are bringing you another bunch of improvements and fixes. We have added input method for Chinese text, fixed gravity HUD and laser antenna issues and more!

If you have any questions or requests, please do not hesitate to contact us, we will do our best to solve your problems. The ideal way is to leave a bugreport in the bug section on our forums: https://forums.keenswh.com/forums/bug-reports.326950/

We would be also very happy if you can submit your feedback at our Space Engineers Steam store page and encourage us to do better. We welcome both positive or negative comments, it helps us to create better game for you: https://store.steampowered.com/app/244850/Space_Engineers/?snr=1_5_1100__1100

Features: Improvements:

  • added input method for Chinese text


Fixes:

  • fixed crash caused by steam sending duplicate data
  • fixed ship stuttering while player remained unaffected on DS
  • fixed block preview offset
  • fixed laser antenna not disconnecting properly
  • fixed issue with middle part not being attached to the rest of the laser antenna
  • fixed artificial gravity indicator not taking into account natural gravity
  • fixed gravity HUD displaying according to camera not astronaut
  • removed safety lock from G screen action bar
  • fixed rainbow boots thumbnail being incorrect
  • fixed racing stripe gloves at value -100 being always red
  • fixed emissivity for mag boots on different skins not working properly

Hotfixes 1.185.301:

  • fixed crash with merge blocks
  • fixed Windows error sound when pressing ESC or Tab in game


Version 1.185.2 Minor

Reference

Release Date: 30 November 2017


Introduction:
Hello, Engineers! Today's update continues with improvements for our last major update. Plus we are re-introducing a rotor lock option back into the game - it allows you to completely stop a rotor spinning even when external forces are applied. The internal working of this feature is different from its previous implementation and fits the new physics system.

Join our Physics & Engineering Contest!

We are also reminding you about our ongoing Physics & Engineering Contest. First creations are already pouring in and they are amazing! Now is your chance to really show everyone what you are capable of!

Check the details at Marek's blog post: https://blog.marekrosa.org/2017/11/space-engineers-physics-engineering.html Because we are already in the process of switching to a new skybox, you can use it as well before it is officially released: https://steamcommunity.com/sharedfiles/filedetails/?id=1208808693

Features:

  • added rotor lock (different from previous locking feature)


Fixes:

  • fixed various random crashes
  • fixed issue with wheels introduced by the previous update
  • fixed Steering Angle not saving for copy/pasted vehicles
  • fixed particle effect for moving objects staying static
  • fixed issue with blueprints that were pasted into other grids having no synchronization


Version 1.185.1 Minor

Reference

Release Date: 23 November 2017


Introduction:
Hello, Engineers! Today's update is focused on addressing some of the issues and crashes occurring with last week's major update.

Now that the release of our Major Physics Overhaul is in the hands of the community, we’ve decided that it’s time to kick off a new contest with physics and engineering as the focus. It’s been great seeing what people have been able to achieve since this update released so now is your chance to really show everyone what you are capable of!

To go with the launch of this new contest, we have added a screenshot resolution modifer setting in the in-game options to allow users to take 4K and higher screenshots on lower end systems.

For those of you who couldn't watch the Major Physics Overhaul developer livestream, here's the recording:

Major Physics Overhaul Livestream - 17th November 2017

Physics & Engineering Contest

Check the details at Marek's blog post: space-engineers-physics-engineering

Because we are already in the process of switching to a new skybox, you can use it as well before it is officially released:

Classic Skybox Remastered

Features:

  • screenshot resolution multiplier setting


Fixes:

  • fixed various crashes
  • changed drill efficiency against armor
  • fixed LG unlocking after reload on SP
  • fixed highlights going through characters

Hotfixes 1.185.101:

  • fixed crash after ship collision

If you have any questions or requests, please do not hesitate to contact us, we will do our best to solve your problems. We would be also very happy if you can submit your feedback at our Space Engineers Steam store page and encourage us to do better. We welcome both positive or negative comments, it helps us to create better game for you!


Version 1.185.0 Major

Reference

Release Date: 17 November 2017


Introduction:
With today’s major update we are releasing a large overhaul to the physics in Space Engineers. The update is primarily focusing on pistons, rotors, landing gears, and grid deformations. These mechanics have been a top priority for the SE team during the last year - to have these things be as robust, stable, and intuitive as possible. The game’s physics are now more stable and creations shouldn't break, explode or do uncontrollable things under normal conditions with default settings. You can read about the changes to physics in great technical detail on Marek Rosa’s blog: physics.html

Additionally, the Mod API and Programmable Block API has received some massive updates in this release so be sure to check it out if you are a modder or a scripter!

Space Engineers: Major Physics Overhaul

Features:

  • new physical overhaul for pistons and rotor blocks
  • new deformation optimizations for armor blocks
  • asynchronous grids and voxels streaming on server: fixing server lagging while connecting new clients
  • added new check box in advanced settings for enabling Sub-grid damage (enabling or disabling sub-grids damaging main grid)
  • added new check box in advanced settings for enabling Turret Friendly Damage (friendly fire for turrets on/off)
  • added new warning for worlds with „Unsafe Grids"
  • increased Laser Antenna range to 200 km (making planet to moon communication possible)
  • major changes to the ModApi
  • changed tree LOD
  • ModAPI changes and guides: https://forum.keenswh.com/threads/modapi-and-pb-api-changes-nov-2017.7398158/

Art

  • tweaked Drill block texture on lower and medium settings
  • improved lodding for Armor
  • fixed Digital Camo skin not having emissive boots

Fixes

  • fixed Steam achievements
  • fixed crash when extending piston with a rotor on a fast moving grid
  • fixed crash when a piston head breaks on DS
  • fixed crash when disconnection antenna from a grid with a solar panel
  • fixed crash when merging or unmerging grids on a moving grid
  • fixed corner case crash when teleporting over large distance on DS
  • fixed corner case crash when attempting to join a friends game
  • fixed sim speed drop with large amount of blocks in constant velocity
  • fixed sim speed drop when shooting grids on DS
  • fixed sim speed drop when placing large amount of Sliding Doors
  • fixed memory leak when taking screenshot
  • fixed that attaching sub-grid to ships on planets makes them fall
  • fixed multiple issues with piston and piston heads causing clang on static or moving ships
  • fixed issues with rotor and piston heads were desynchronizing when attached to a fast moving grid
  • fixed piston clipping through grids when trying to push them away
  • fixed being able to place blocks inside of piston extended parts
  • fixed issue with shaking ships when rotors and pistons are unlocked
  • fixed issue with disappearing static pistons when connected with another piston and extended
  • fixed merge blocks not merging properly when attached to a grid on a rotor
  • fixed issue with multiple merge blocks attempting to merge with another grid using multiple pistons
  • fixed issue with merge block phasing through another merge block when on a extended piston
  • fixed being able to alter unclamped values in saves and blueprint files
  • fixed scripts being able to change ore types in cargo containers
  • fixed issues with blueprints from workshop not being pasted properly or at all
  • fixed shaking off ship after using Jump drive on DS with two players
  • fixed Gatling Gun block not doing any damage on DS
  • fixed invulnerability not working on DS
  • fixed disappearing items when using conveyor belts on DS
  • fixed stuttering on DS each 10 km when flying
  • fixed phasing through voxel material with LG
  • fixed LG making block invulnerable to thruster damage
  • fixed rotor „add rotor head/wheel“ exploit for steel plates
  • fixed issue with mirroring half-blocks
  • fixed issue with moving platform moves without moving the player
  • fixed fighter cockpit having clipping issue with the player model when accelerating
  • fixed model exporter
  • fixed issues with sensor

Fixes from player reports

  • fixed crash for modded blocks with custom GUI controls
  • fixed crash when building block through PB and Projector
  • fixed corner case crash when exiting the game
  • fixed desync issue on DS when using spectator camera
  • fixed Oxygen bottles not syncing on DS
  • fixed deformable blocks disappearing or being invulnerable
  • fixed shaking and clang issue with pistons and rotors for mods that go over 100 m/s limit
  • fixed unmerging causing rotor head to disconnect from rotor
  • fixed piston shaking when too much strain is put on it
  • fixed piston sound not stopping after being extended
  • fixed gatling gun block being able to shoot itself in certain cases
  • fixed scripts being unable to access blocks connected via rotors and pistons
  • fixed script compiler not handling sub folders properly when uploading to the Steam Workshop
  • fixed AI for Spiders not engaging when spawned via script

Hotfix 1.185.014

  • fixed crash when pasting pistons
  • fixed crash when mining

Hotfix 1.185.015

  • fixed sim speed issue caused by mass query on larger grids

Hotfix 1.185.016

  • fixed crash when ship collides/explodes
  • fixed crash when adding actions for Impulse Axis/NonAxis
  • fixed crash with Phoenix Laser Drill mod

Hotfix 1.185.017

  • fixed crash caused by wrong connector behavior



Version 1.184.8 Minor

Reference

Release Date: 9 November 2017


Introduction:
Hello, Engineers! We are getting extremely close to the next major release with the team reviewing the last few remaining details before we can let it loose on the community. We truly appreciate your patience with us as we prepare this update as we really want it to blow your minds!

This week's update contains sorting options for the blueprints screen and a selection of fixes for issues reported by players. These issues now resolved include a crash when spawning on dedicated servers, strange behavior when shooting a rifle on a moving grid and missing mountpoints on advanced rotor blocks.

Important note for modders and scripters!

The API overhaul is nearly done, and we think you'll be excited by all the changes! Some modders were given a preview and preliminary feedback was very encouraging. However, some changes will break existing scripts! Rexxar has posted a comprehensive list of all API changes coming in the next major update, including breaking changes, and some tips on how to get your mods and scripts ready for the new API. Check out the forum post here.

Features:

  • sorting options in blueprints screen

Fixes

  • fixed crash when spawning on DS
  • fixed shooting from rifle while on a moving grid
  • fixed wolf attack range
  • fixed wolf particles when using grinder on them
  • fixed cockpit not highlighting properly
  • fixed issue with missing advanced rotor mountpoints

8 fixed projectile hit sound not playing properly

  • fixed gatling gun sound playing constantly when using SHOOT ONCE option

Hotfix 1.184.801

  • fixed random crashes



Version 1.184.7 Minor

Reference

Release Date: 2 November 2017


Introduction:
Hello, Engineers! The team continues to mainly focus on the next major release but in today's update we still have some nice improvements for you. Character backpacks, which could decrease the performance on highly populated servers, can now be removed from the world via the "Remove Floating Objects" function in the Space Master screen.

Due to the feedback received from last week's update, we decided to tweak thruster damage so now the "damage shape" strictly follows the visual representation of the thruster flame.

Additionally, the in-game Chinese translation was updated and other minor issues and crashes were resolved.

Rexxar's Dev Blog

Hey guys, given the amount of discussion about thruster damage, I thought this would be a good time to explain what exactly has been going on.

The original problem was that thruster damage simply didn't work in lots of cases. It ignored some kinds of blocks, certain configurations disabled damage on the entire grid, it didn't work on servers, on and on. On top of that, the damage volume was a cylinder implemented in a bad way, which was taking a lot more CPU time than it really should have.

Over the past few weeks, we've been working on rewriting the thruster damage system from scratch. The result is that the damage system actually works. Instead of a cylinder, we used a rectangular bounding box for the damage volume. This is because our engine is designed with several very fast methods to get entities which intersect a bounding box. However, the box only checked for the entire cube volume of blocks, instead of physics intersections, which caused it to behave unexpectedly.

So we have a new solution which combines the best of both worlds. It uses the bounding box to get a rough list of entities, then a capsule shape to check for physics intersections. This isn't as performance friendly as just the box, but it's better than the original solution. The cost of the physics check is a tradeoff to make it behave realistically, but it's well worth it.

The end result is thruster damage with the same volume as before, but performs better and actually works.

We really do appreciate all the feedback you've given us over the last week :)

Fixes:

  • tweaked thruster damage area/range: damage shape now strictly follows visual representation of thruster flame
  • Backpacks can be now removed by Remove floating objects function in space master screen
  • fixed issue with inventory desync when moving items (wrong items position)
  • fixed crash when unplugging USB headset
  • increased maximum number of CPU particles/billboards
  • fixed held items not dropping on death on DS
  • fixed unfinished Cryo Chamber draining power
  • fixed flickering background screen in Character scene
  • fixed scrolling issue in LCDs
  • updated Chinese translation


Version 1.184.6 Major

Reference

Release Date: 26 October 2017


Introduction:
Hello, Engineers! Today’s update comes with an exciting new addition - the Skin Recycler! With this, you can recycle your unwanted or duplicate skins and upgrade them to a new Badger skin! The recycler will give you recycle tokens for your old skin pieces, which you can trade in for new items of your choice. All of this is done in the character customization screen.

Space Engineer's fourth anniversary was this Sunday, and there's been a lot of speculation and excitement about it. However, today's update is not the anniversary update. We have been working very hard on the next major update which was originally scheduled to release today, but we decided to delay it for a few more weeks to give our team more time to perfect all the changes. This next update is seriously exciting, with some pretty huge changes. We want to make sure it's as good as it can possibly be before we release it, so please stay patient and start up the major update hype train :)

Another notable announcement is that for a limited time only you will be able to pick up a spooky new Halloween themed skin set for your Engineer. The Ghost skin will be available throughout the next week on the Steam Marketplace until the next update drops. If you’re interested, please see the link below. The funds raised from this will go back into development, speeding up the progress of our internal roadmap and helping to expand the talent in our team.

Workshop: Ghost skin:

Youtube: Space Engineers - Halloween Update 1.184.6 - Skin Crafting & Ghost Skin


Rexxar's Dev Blog

Hi everyone! This week I worked on some more projector issues. There were two issues relating to the projection not updating correctly.

The first issue was that when the projector was turned on and off rapidly, the projection would be stuck showing all blocks as buildable for a few seconds. This was a side effect of the parallelization of the projector that I did earlier this year. The problem was that when projections are first spawned, they show as 100% buildable, and since the projector only tries to update the projection every few seconds, it just stays like that until the worker thread notices something has changed. The solution was pretty simple, just hide the entire projection on first spawn, then force the worker thread to start processing the new projection as soon as possible. Additionally, projections now disappear as soon as you turn off the block, instead of sticking for a few milliseconds. The overall effect is a lot smoother now.

The second problem was trickier, and players to make automatic weapon factories may have noticed it. When a projection's only attachment point is a merge block, sometimes the projected merge block shows as buildable or not buildable depending on whether it's 'real' partner on the other grid is enabled. This is because when a merge block is disabled, the mount point on the front is also disabled. So you could get into a situation where the projected block looks like it's buildable, but isn't. I had to create a new event for merge blocks to alert other code when the mount point changes, then when the projector detects this event, it very politely asks its worker thread to update the projection immediately.

Fixes: What is new

  • added Halloween skin
  • added recycle and craft feature

Improvements

  • reworked thruster damage

Now all blocks in thruster range are damaged at the same time. Thruster damage area is no longer cylinder but it is rectangular (faster computation, slightly larger volume of effect).

Important fixes

  • optimized performance issues related to particles
  • fixed sim speed drop when cargo ship spawns
  • fixed inventory desync (wrong values) when reconnecting during converting Ore into Ingot

Other fixes

  • fixed issue with friendly and faction players are flagged as enemies
  • fixed components requirements for half block in Survival
  • fixed LODs for half blocks
  • fixed issue with projector not working properly with merge block
  • fixed modded LG not working when welded
  • fixed issue with modded turrets not stopping to fire
  • fixed collisions of modded advanced doors
  • fixed custom animations for cockpits
  • fixed tree reappearing after reload
  • fixed thruster damage not working on DS
  • fixed jump drive issue that it was able to jump farther than indicated
  • removed delay of camera from forced first person view
  • fixed sound block not working correctly in realistic sound mode

Hotfix 1.184.602

  • fixed Jump drive on DS
  • fixed Nanite Control Factory crash
  • fixed Industrial Cockpits crash

Hotfix 1.184.603

  • fixed crash when starting the game

Hotfix 1.184.604

  • fixed DS crash after joining


Version 1.184.5 Minor

Reference

Release Date: 19 October 2017


Introduction:
Hello, Engineers! We’ve heard your feedback for the last few minor updates, and since so many of you are missing the weekly update videos, we’ve decided to post some new, different content! This week we have the first video in a series we’re calling Catchin’ Clang. In this series, everyone’s favorite developer, Rexxar ( ͡° ͜ʖ ͡°), will give you a behind the scenes look at the process of finding and fixing bugs in Space Engineers!

Additionally, Rexxar will start providing a sort of mini dev blog on minor updates talking about one or two features or fixes in the update.

We hope you will enjoy this new style of update post, please let us know what you think!

Youtube: Catchin' Clang: Episode 1 (Pilot)

An important note for modders and ingame scripters!

We’re planning some large changes to the APIs, and we need your help! If you have any issues with the API, or any feature requests, please post in these forum threads!

https://forum.keenswh.com/threads/modapi-issues.7397671/

https://forum.keenswh.com/threads/ingame-api-issues.7397673/

Some of these changes will break the API, but we will give you more information about these changes as soon as we can, so you can get your mods ready to go before the update comes out. Stay tuned!

Dev Blog:

One of the issues I worked on this week was a mysterious crash that happened when downloading mods. We received a few reports of this through our crash log reporter, and since I have been working on the mod download code recently, the ticket was put on my desk.

I looked into the section of code reported by the crash log, and couldn’t find anything that would produce the error. So I looked closer at the log, and noticed a ton of errors indicating that the user somehow lost connection to Steam at exactly the wrong time, which was resulting in some sort of corrupted state causing invalid data to be fed into the code.

I eventually managed to reproduce the problem by disconnecting my ethernet cable at exactly the right moment :D I found some unsafe code and rewrote it to not crash if given invalid input. The code is also now slightly faster as a result, so loading mods should take a little less time.

Features: Fixes:

  • fixed crash in Steam Service when exiting game
  • fixed crash with loading multiple modded blocks
  • fixed crash with LCD modded blocks being dragged into the toolbar
  • fixed atmospheric thrusters turbines being displaced when moving
  • fixed scrollbar not updating properly in entity list
  • fixed bad highlighting on arc furnance block
  • fixed button panel LOD making it invisible
  • fixed battery recharching in unbuilt state



Version 1.184.4 Minor

Reference

Release Date: 12 October 2017


Introduction:
Hello, Engineers! Today's minor release comes with a sizeable batch of general improvements. The team has been working hard on both fixes and features of upcoming updates and are looking forward to seeing in the hands of our players. Issues fixed in this week's update include the dampeners HUD icon showing the incorrect state, controls being inverted when two players pilot a single grid and inventory scrolling not working properly. Additionally there's more sound improvements. For example, you will notice a new sound when walking with activated magnetic boots and footstep sounds should now be in sync with animation.

Also, changing the UI Opacity will no longer make text in the control panel unreadable.

Features: Fixes:

  • fixed players being unable to spawn on Rival Platform scenario
  • fixed turned off projector displaying a projection after removing a block
  • fixed Easy Start Space miner exploding when editing its grid
  • fixed controls getting inverted with two players piloting grid
  • fixed scrolling inventory not working properly
  • fixed shaking off camera when shooting and in spec. camera
  • fixed issue with modded LCD Textures shown as Blank
  • fixed emissivity issues on skins
  • fixed faulty Sensor block showing negative number on range sliders
  • fixed wrong mount point on Corner LCD flat block
  • changed design for Stairs model block
  • fixed issue with dampener icon no displaying the correct state
  • fixed UI Opacity making texts in control panel unreadeable
  • fixed out of sync footsteps
  • fixed no start/idle/moving sounds playing for ships
  • fixed ship Drill sounds not playing when turned on
  • fixed deconstructing blocks playing constructing block sounds
  • changed sound when walking with magnetic boots
  • fixed Airtight hangar doors playing the wrong footstep sound cue

Regarding decreased sim speed: this problem was already in the game for some time but was not visible due to other things. We are still working hard on a fix but due to the difficulty of it we would like to ask players to be patient as the issue will be solved in the next Major update.

Hotfixes 1.184.401:

  • Fixed big sim speed drop when building



Version 1.184.3 Minor

Reference

Release Date: 5 October 2017


Introduction:
Hello, Engineers! This week's minor release comes with some important general improvements. Issues fixed include a number of audio issues like wheel sounds playing even when a vehicle is not moving and choking sounds being heard by all players. Also, the Doppler Effect should now be heard correctly through your sound device of choice. Additionally, there’s some modding improvements; mods can now use WAV format audio instead of WXM.

Also, the game will now pause when you open the steam overlay, and will properly ignore keyboard input while the overlay is open.

Behind the scenes, the team is busy working towards some exciting major updates for the game as we approach the fourth year anniversary of Space Engineers. Stay tuned...

Features: Fixes:

  • fixed crash when players were attempting to render and fast moving ship with respawn station
  • fixed crash when modifiying their save .sbc files and attempting to go into setting in-game
  • fixed crash when certain Mech blueprints being destroyed would cause crash
  • removed certain ships from random encounters that cause sim speed drop
  • changed the large tube component model size
  • fixed loading screen background not scaling properly for all resolutions
  • fixed ESC button being registered when entering the steam overlay
  • fixed hitbox on astronaut being larger than intended
  • fixed GPS staying after looting the body before changing to a backpack
  • fixed blocks staying selected on DS when entering cockpit
  • fixed doppler effect not working for audio
  • fixed odd behavior for audio of first gatling shot not respecting distance
  • fixed grinder sound playing after grinding down block
  • fixed choking sounds being heard by all players
  • fixed wheel sounds playing despite the vehicle not moving
  • fixed audio files not being located for modded blocks

Regarding decreased sim speed when using tools: This problem was already in the game for some time but was not visible due to other things. We are working hard on a fix but due to the difficulty of it we would like to ask players to be patient as the issue will be solved in the next Major update.



Version 1.184.2 Minor

Reference

Release Date: 24 September 2017


Introduction:
Hello, Engineers! This week's minor release brings you a significant round of fixes and improvements. Numerous fixes for the UI are included in the update and downloading mods should no longer fail when loading into a new world. Direct connect now allows DNS as well as IP address to join multiplayer games. Also, headphone users will be happy to hear that we fixed the volume of hangar door sound effects!

In other news, the submission deadline for the screenshot competition is nearing (October 1st) so you have the weekend to make sure you've created and sent in your entries. For more infomation:

screenshot-loading-screen-competition

And I'd tell you a joke about space, but... its too, out of this world!

Features: Fixes:

  • fixed crash with rotation shortcut CTRL
  • direct join now allows for DNS as well as IP address to join
  • fixed multiple UI issues
  • minor fixes to the chinese translation
  • fixed being able to build behind the Oxygen Generator block despite it being built
  • fixed suffocation sound playing while seated in cockpit with visor closed
  • fixed loudness of hangar doors when closing and opening
  • fixed wheels making sound after exiting vehicle
  • fixed sensor making clicking sounds
  • added fall off sound for rifle to 900 m instead of 40 m
  • fixed issue with turrets Reloading message appearing when it should not
  • fixed issue with stairs having some black polygons at LOD1
  • fixed issue with catwalks LODs when positioned next to each other
  • fixed drills not loading up properly in the control panel
  • fixed issue with failing to download mods



Version 1.184.1 Minor

Reference

Release Date: 21 September 2017


Introduction:
Hello, Engineers! This weeks update brings you more fixes and improvements. There should be fewer multiplayer crashes, issues with block groups in control panel should be fixed and Remote Control functions: Take Control and Sharing now work correctly.

And for those who asked - yes, we decided to reduce the amount of videos in favor of their quality. There will be videos for major updates only. We will also keep releasing videos for new features introductions, trailers and other special events - so don't worry. :)

And a quote to end on: What do you call a loony spaceman? An astronut!

Features: Gamepad Controls

  • added build mode toggle on left thumb button
  • fixed multiple issues with gamepad controls

Improvements

  • added new icon and texture for parachute
  • parachute model reworked

Fixes

  • fixed game crash when server sends requests to client for synchronization of objects that are not there anymore
  • fixed game freeze when removing block
  • fixed issues with block groups in control panel
  • fixed inability to control a Remote Control block shared with you
  • fixed problem where Take Control button was not working properly
  • fixed issue with checkboxes in Advanced Settings not saving
  • fixed GPS coordinates calculating distance from camera instead of character
  • fixed unmerging ships turned on dampeners
  • fixed issue with Timer Blocks on DS
  • fixed hidden control panels on Jump Drive block
  • fixed texture problem with block that had numerals on them
  • fixed texture on small programmable block

Surprise update 1.184.101

  • added half blocks for small grid
  • fixed issue with block groups artifacts
  • fixed rotor misalignment



Version 1.183.3 Minor

Reference

Release Date: 7 September 2017


Introduction:
Hello, Engineers!

This weeks update is a bit smaller than most since we are working hard in the background on goodies to share with you.

As for the fixes we have addressed multiple crashes in single player, multiplayer and certain crashes that happened when using modded blocks. The protobuffers added to the save game will further improve the loading and saving time.

We have no quote for you today but we will be very glad to see you next week.

Features: Fixes:

  • fixed multiple crashes
  • fixed objects not rendering visually on load
  • fixed cosmetics reverting when exiting cockpit
  • added protobuffers for save games

Hotfixes 1.183.301:

  • fixed FPS drop when pasting grid
  • fixed never-ending loading at the end of the campaign
  • fixed graphical glitch at the end of the campaign



Version 1.182.0 Minor

Reference

Release Date: 31 August 2017


Introduction:
Hello, Engineers! While we are fully focused on next major update, in this week's minor we are bringing bunch of fixes likes not spawning containers, small advance rotor head clipping through rotor body. This update is bringing a lot of crash fixes with various UI cases, resource distribution, copy and pasting of drones in MP and others. Perhaps the most noteworthy fix this update is concerning the visual bug for moving grids that was encountered by RYZEN and I7 users.

Unfortunately there is no video for this week (greetings to Xoc).

While we have no pun to end on this week, from Xoc, and I (I23I7) am not good at puns. Let us end on one of my favorite quotes:

„Well, the thing about a black hole - it's main distinguishing feature - is it's black. And the thing about space, the color of space, your basic space color - is it's black. So how are you supposed to see them?“ - Holly


Version 1.183.1 Minor

Reference

Release Date: 24 August 2017


Introduction:
Hello, Engineers! This week's minor release is primarily focusing on the Chinese translation of the game, but also on other minor fixes such as parachute fixes, container spawning, block fixes and many others.

During 5 month period, We have been working on Chinese translation for Space Engineers with the great help from Chinese community! Now we are happy to announce, that we have finished the translation and releasing it today.

工程师们,大家好!很高兴今天要宣布一个重大的消息:“中文版正式发布”借此机会感谢社区的一些朋友,五个月来对我们翻译工作的支持,可能翻译有些不足的地方,请大家给出宝贵的意见!另外我们还发布了降落伞,装备箱和方块的一些修复。请关注。谢谢!

Youtube:Space Engineers - Update 183.1 - Chinese Translation & Beta Improvements

Features:

  • Chinese language
  • added access rights checking for block painting

Fixes:

  • fixed crash while clicking join game in main menu
  • fixed a bug where ship become dynamic with locked landing gears to voxel
  • fixed character stuck in med bay after receiving item from market
  • fixed not being able to control enemy turret with admin tool "can use all terminals" activated
  • fixed gatling gun sound and particles keep looping
  • fixed LOD of Light and Heavy Round Inv. Corner blocks not displaying properly
  • fixed parachute not working with conveyor system
  • fixed parachute does not render in some cases
  • fixed a bug where more than one personal container could be spawned
  • increased spawn time of container drops to 10 - 45 minutes (this does not lower amount of items you get, there is just less empty containers)

Hotfixes 1.183.101:

  • fixed crash screen always in Chinese
  • fixed game crash when convert the grid to dynamic (temporary crash fix)

Hotfixes 1.183.102:

  • spawn time for container drops to 5–20 minutes (looking for best values)
  • fixed game crash when convert the grid to dynamic (final crash fix)

Hotfixes 1.183.103:

  • fixed "ghost blocks" issue when grinding or removing blocks



Version 1.183.0 Major

Reference

Release Date: 17 August 2017


Introduction:
Hello, Engineers! With today's major release we are bringing you some amazing additions to the game! From now on, you will be able to personalize your engineer with a broad range of new items! We are introducing 33 customizable skin sets for your engineer, your tools and your weapons. It’s time to show off! On top of that, another brand-new block makes its debut in Space Engineers: A reloadable parachute block for both small and large grid!

We encourage you to provide us your feedback about introduced changes. We've created a new platform for players to submit feedback to the development team. The feedback.keenswh.com page provides the possibility to let your voice be heard, or to vote for an idea that the team needs to look at and consider implementing. For more instructions, click here.

This week we've also added mod profiling, which will show a warning to players when mods are running slowly and causing the game to lag. The goal of this tool is to help players understand the problems which are causing poor performance in their game. Sometimes modders aren't aware of performance issues, sometimes they are. Either way, this tool can help you identify what's causing your game to run slow and gives you a chance to report it at appropriate places. As part of this update, we were also able to implement granular, per method, profiling for mods.

To help modders make their code perform better, we've improved multithreading support and prepared a guide which explains some multithreading basics: https://forum.keenswh.com/threads/parallel-modding-guide.7396636/


Features:

  • added 33 astronaut and tool skin sets
  • added persistent character appearance
  • added mysterious containers in Survival mode
  • added reloadable parachute block (Special thanks to Draygo)
  • added canvas component
  • added mod profiling

Fixes:

  • fixed emissivity issue with mag boots
  • fixed conversion rate for small grid O2 Generator
  • fixed GPU warning popping when FPS was above 100
  • fixed projectors not syncing with other players on DS
  • fixed issue with voxel rendering when travelling great distances
  • fixed issue where grids that were cut off acted as if still connected
  • fixed trees grinded/drilled not falling down
  • fixed issue with corrupted world prompt message
  • fixed astronauts wiggly feet
  • fixed crash when two large moving ships crashed into the same voxel
  • fixed ore detector on top of piston/rotor not working properly
  • fixed assembler being unable to pull ingots from connected cargo
  • fixed IGC leak with radio antennas
  • fixed script diagnostics (error reporting) for Mods and Programmable blocks to show correct line numbers

Hotfixes 183.017:

  • fixed joining issue



Version: 1.182.3

Version page for 1.182.3 does not exist yet. [Create]


Version: 1.182.2

Version page for 1.182.2 does not exist yet. [Create]


Version 1.182.1 Minor

Reference

Release Date: 27 July 2017


Introduction:
Hello, Engineers! It has been a week since our major update and we are still hard at work on the next one and fixing bugs as well.

The highlight of today's update is the advanced rotor head (small grid) and the advanced rotor part (large grid) causing clang and damaging surrounding grids. Thank you for your reports! We are still collecting a lot of useful information from you and fixing as many issues as we can. Enjoy this weeks video featuring our QA lead :)


Fixes:

  • fixed suicide not working with invulnerability ON
  • fixed Administrator page not appearing after ban
  • fixed decoy block purple texture in construction model
  • fixed small adv. head causing involuntary movement for large rotors
  • fixed emissives for corner LCD panels
  • fixed dead astronauts collision model in Campaign


What we are currently working on:

  • Game crash when loading broken mods (CSD Autocannon etc)
  • Game crash when welding projected laser antenna (Survival)
  • Compound blocks issue
  • Visual glitches on moving grids (Intel i7 issue)
  • Modded doors killing people
  • Exploding doors
  • Blinking lights
  • Merging ships together makes them blink
  • Unmerging big grid makes the game stuck
  • Some sounds are missing after reloading


Version 1.182.0 Major

Reference

Release Date: 20 July 2017


Introduction:
Hello, Engineers! We are extremely excited to announce that today we are releasing the next major update for the game which contains a huge batch of optimisations and improvements!

The biggest area of improvements is to render performance with textures and models now being loaded asynchronously. As a more specific example of an improvement area, CPU performance has been optimized to run Easy Start Earth and 16-ships flying scenario in 60fps on 3GHz Hyperthreaded Quad Core Processor. Meanwhile, GPU performance has been optimized to run the Easy Start Earth scenario at 60fps on 1080p High settings on nVidia 980 GTX. Please keep in mind that increased performance is not limited to only these scenarios but will positively impact most, if not all worlds and hardware configurations. We’ve also added new shader quality options in graphical settings which affects the quality of Atmosphere, Trees and Voxel rendering. Detection of GPU performance now occurs upon first startup of the game and shadows are now higher quality in general although tree shadows will now be disabled on low settings. Multi-threading as well as indirect lighting has been fixed on Intel GPUs and some compatibility issues with the Windows 10 creators update were resolved.

Other optimizations include loading times being massively reduced for both game worlds and the copying and pasting of grids. For those of you who are interested, this was achieved by using cached proto-buffer files.

Moving on to some smaller changes, we improved tool animations even more and increased the visibility of certain HUD elements. Additionally, there are many other general improvements in this update which should fix lots of issues that players have been experiencing.

The team would just like to once again remind you that as this is a major update, there has been many significant changes made to code so we will especially appreciate any bug reports sent in by the community. This will allow us to find issues quicker and get them fixed as soon as possible. It’s also worth pointing out that if necessary, you can always revert to a previous major version of the game via the betas tab in steam under game properties.

Youtube: Space Engineers - Update 1.182.0 - Major Optimizations, Reduced Loading Times & More!


Features: Render optimizations and fixes:

  • Textures and models are loaded asynchronously
  • CPU performance optimized to run Easy Start Earth and 16-ships flying scenario in 60fps on 3GHz 4-hyperthread CPU
  • Detection of GPU performance on first startup of the game
  • GPU performance optimized to run Easy Start Earth:
    • 60fps on 1080p High settings on nVidia 980 GTX
    • 60fps on 720p Medium settings on nVidia 750 GTX
    • 30fps on 720p Low settings on Intel GPUs
  • New shader quality settings introduced in Options, affecting quality of atmosphere, trees and voxel rendering (voxel texture emissives are now working, but only for High shade quality)
  • Better quality of shadows, disabled tree shadows on Low settings
  • Windows 10 creators update compatibility fixed
  • Dark side of glass occludes flares (IsFlareOccluder tag in TransparentMaterials.sbc)
  • Fixed multi-threading on Intel GPUs
  • Fixed indirect lighting on Intel GPUs
  • Fixed flare attenuation

Other optimizations:

  • Internal game worlds will deserialize faster now (using cached proto-buffer files)
  • Pasting of grids (cloning, preview mode and placing the entity)

NPC behavior changes:

  • Wolves and Sabiroids now only attack the character. They will not attack grids. Also wolf corpses are heavier now.

Art Changes:

  • Improved tool animations
  • Improved the visibility for HUD elements
  • New cryo chamber interior


Fixes:

  • Fixed not working height offset option for wheels with suspension block
  • Fixed "killer doors bug" edge case
  • Fixed issue with modded doors being walk through despite being closed
  • Fixed another block placement case
  • Fixed displaced selection of blocks with welder and grinder
  • Fixed dirty glass in cockpit and fighter cockpit block
  • Fixed crash when colliding into a asteroid with a grid
  • Fixed bullet holes not appearing on cockpit glass
  • Fixed case with camera clipping into character head while in 3rd person
  • Fixed case with camera switches from 3rd to 1st caused by spawned or dropped items
  • Fixed looping preview for blocks when aiming at edge of another block
  • Fixed assembler on realistic not producing any components
  • Fixed assembler draining power when not in use
  • Fixed timer block issue where it would not resume counting down its timer after being powered on and off
  • Fixed interior turrets shooting above wolves and spiders
  • Fixed problems with controlling ships not displaying the correct speed while in turret mode
  • Fixed muzzle effect while using gatling gun
  • Fixed emissivity issue for modules
  • Fixed the emissivity for mag boots when off to be completly non emissive
  • Fixed LCD panel shows Offline even when it is powered
  • Fixed issue with battery control panel and Battery block loosing emissivity after unmerging
  • Fixed landing gear block detaching from grids when merging
  • Fixed issue with lights not moving after unmerging a ship/vehicle
  • Fixed offset of interior lights when connectiong another blueprint to a grid
  • Fixed space ball block constantly broadcasting despite having the option turned off
  • Fixed jump drive particle missing for other players in MP
  • Fixed issue while in remote control the distance now relates to the Remote control block and not the player
  • Fixed issue with sealed hangar door not having oxygen near it
  • Fixed issue where depressurising and pressurising the room would generate oxygen (offset should be around 0,01 percent now)
  • Fixed issue where while invulnerable the player would die in cockpits without oxygen
  • Fixed reloadable rocket launcher not reloading
  • Fixed odd piloting issues with cargo ships
  • Fixed wheel suspension 1x1 still spinning in space small grid
  • Fixed meteors hitting voxel asteroids on the inside causing "square craters"
  • Fixed issue where animation for tools would play but nothing would happen to the block
  • Fixed buttons keeping its label after the action is removed
  • Fixed server parameters not reseting to default properly
  • Fixed HUD displaying in the respawn screen on DS

Hotfix 1.182.017:

  • Fixed various crashes
  • Fixed not working replace with clipboard function
  • Fixed missing character emissives
  • Fixed missing LCD panel emissive
  • Fixed Invulnerable function on DS

Hotfix 1.182.18

  • Fixed "paper blocks"
  • Fixed wild door collision on fast moving ship
  • Fixed render crash

Hotfix 1.182.19

  • Fixed campaign blocker
  • Fixed crash when saving or loading the scene
  • Fixed crash when attempting to display server details for server with different version
  • Fixed issue where doors would kill you if standing near them for a time
  • Fixed items in toolbar slots not showing when loading up a world
  • Fixed issue with gatling gun block not being placeable in Survival mode

What we are currently working on:

Fixes

  • Fix for "compound blocks"
  • Exploding doors
  • Clang with adv. rotor large and small adv. rotor head
  • Spotlights blinking
  • Some sounds are missing after reloading
  • Corner LCD panels are not emissive

Lilbigmouth (talk) 13:24, July 25, 2017 (UTC)


Version 01.181.5 {{{Type}}}

Reference

Release Date: 07 July 2017


Introduction:
Hello, Engineers!

This week’s minor is continuing the current run of general improvements as we near the release of the next major update. We know a lot of you really can’t wait for this but it’s crucial that we fix as many bugs as possible before going live with changes to code as significant as the ones in the upcoming major. The main issues fixed in today’s update include terminals taking you to the incorrect block in the control panel and automatic turrets shooting subgrids of their own grid. Additionally, corner and interior lights should no longer appear emissive when turned off or not supplied with power.

Fixes:

  • fixed FPS drain on highlighted objects
  • removed emissivity on corner light and interior lights when turned off
  • fixed issue with being forwarded to the wrong block when using control panel
  • fixed issue with choppy animation for turrets
  • fixed issue with turrets that are targeting enemy objects even though they are already destroyed
  • fixed issue with turrets that are shooting their own subgrids (for example: wheels)


Version 01.181.4 {{{Type}}}

Reference

Release Date: 29 June 2017


Introduction:
Hello, Engineers! It’s a new minor update this week containing more general improvements as we grow ever closer to the next major release, the changelog of which is growing bigger and bigger day! If you missed it, watch last week’s video to hear about some of the optimisations that will be going into that release. The main issues fixed in today’s update include safety locked rotor heads detaching after using a jump drive and grids being able to pass through closed hangar doors. Additionally, we resolved issues with block placement being offset when standing on moving grids.

Fixes:

  • raycast offset on moving grids
  • jump drives break safety locked rotors
  • jump drive particle effect shadow
  • jump drive causing death at full speed with dampeners turned off
  • objects can go through closed doors
  • turrets being able to shoot through doors
  • wrong highlight while welding projected object
  • various modding issues (broken emissivity, holo LCD textures, highlight on objects where are you aiming)
  • Hotfix: Dirty glass
  • Hotfix: Jump drive jumps into middle of the Earth
  • Hotfix: Oxygen and Hydrogen issue with auto refill option also Assembler cooperative mode is behaving the same


Version 01.181.3 {{{Type}}}

Reference

Release Date: 22 June 2017


Introduction:
Hello, Engineers! This week’s minor update is focused on addressing multiplayer desyncs. We fixed issues related to landing gears, autolock etc. Amount of crashes was also dramatically reduced.

Fixes:

  • fixed various sound crashes
  • fixed MP desyncs while using landing gears
  • fixed landing gear functionality


Version 01.181.2 {{{Type}}}

Reference

Release Date: 16 June 2017


Introduction:
Hello, Engineers! This week’s minor update is focused on addressing various crashes, the majority of which are related to multithreaded physics. This is also why you may have noticed multiple hotfixes being released during the last week as we are determined to fix them as soon as possible. Other issues fixed include the collect all option not working properly with large connectors and being unable to remove catwalks in certain situations.

Now here’s some community news for all the ship builders out there. I would like to remind everyone about the UESC monthly build contest which is being sponsored by us here at Keen Software House. With every new contest there is a different theme defining the type of builds for that month. This is a great opportunity to showcase your ship design talents and even win some game keys! You can find more information about the contest and how to enter here!

Fixes:

  • fixed game crash caused by turrets behavior
  • fixed not working Collect all option for Large Connectors
  • fixed audio crash
  • fixed game crash when old models are imported
  • fixed game crash when copying grids


Version 01.181.1 {{{Type}}}

Reference

Release Date: 08 June 2017


Introduction:
Hello, Engineers! We’ve got a minor update for you this week after last week’s major update, and the team have been busy processing various issues reported by the community on our forums. For example we’ve fixed problems with connectors and block placement on dedicated servers. Small grid rotor displacement settings should now be saved in blueprints too. Additionally, a number of crashes were also resolved. It’s been great to read everyone’s feedback and to hear that many players have seen big performance gains in their worlds. Please do continue to let us know your thoughts and experiences with these weekly updates. In today’s work in progress section We would like to talk about the render optimizations showcased earlier this week. We demonstrated how a world with 16 red ships would run at around 45FPS on a system running the current version of game. In comparison, the exact same scenario was then loaded on a prototype version with the render optimizations included and ran at around 60FPS! One of the improvements which helped to achieve this was making the GPU be no longer limited by the CPU.

Features:

  • Added a counter of physical shapes to grid's info terminal screen.

If you reach 99% of the limit, a warning should start appearing. If you exceed the limit any added blocks will not have physics. This is a technical limitation even if block limits are off, but we are aware of this issue and we are looking into possibilities, how to improve this behaviour.


Fixes:

  • fixed game crash when exceeding the block limit
  • fixed blocks are not being placed
  • fixed not working artificial mass
  • fixed not working connectors
  • fixed game crash when using connectors
  • fixed turrets view
  • fixed rotor (small grid) displacement not saved in blueprints
  • fixed respawning in medical room with the clone
  • fixed thrusters keep their lighting even after being turned off

We are aware of crash with ship explosions and trying to resolve it. It should be pushed as a hotfix as soon as it will be fixed.

Hotfixes:

  • fixed crash when mergin/unmerging grids


Version 01.181.0 Major

Reference

Release Date: 01 June 2017


Introduction:
Hello, Engineers! Today’s release is a major one bringing you some of the biggest optimizations in the game’s history. For example, the 16 players and 16 red ships multiplayer scenario ran at a sim speed of 0.25 before optimizations and now it runs at 1.0! We achieved this by reducing blocks per frame updates, reducing world matrix calculations per frame, and by enabling multithreaded physics. The team still plans to continue with further optimizations in areas like ship collisions, explosions, loading times, planets, memory usage and more! Additionally, We are also pleased to announce that the multiplayer synchronization code has been optimized further.

Moving on, there’s a bunch of camera improvements including much better 3rd person camera behavior with creations that have subs-grids so there’s less snapping to 1st person when rotating the camera around the main grid. We have a new glass rendering technique which means that windows should no longer glow in darkness and look more realistic. On top of all this, there’s a huge amount of bug fixes, art fixes, crash fixes and general improvements in this update so thank you for your patience with some of these issues.

Just as a heads up for the modders out there; due to many blocks being optimized, some older block mods may need updating. See the forum thread linked in the description for more information: https://forums.keenswh.com/threads/warning-for-block-mods.7395156/ Among the many changes this week, we've added asynchronous entity creation to the ModAPI, which allows a mod like ServerLink to operate much faster. This release was thoroughly tested but as there has been so many changes in the code we will especially appreciate it if you report bugs that you find. Although many of you do this already!

Features:

  • implemented optimizations + multithreaded HAVOK physics
  • implemented glass shader with reflections


Fixes:

  • fixed various 1st and 3rd person camera issues
  • fixed various desync issues in multiplayer
  • fixed spotlight effects
  • removed redundant geometry from fourth mission in campaign
  • fixed crash with programmable block antenna communication

Hotfix:

  • fixed multiple cases where crashing ship against voxel would crash the game
  • fixed Artificial Mass block misbehaving in artificial gravity
Space_Engineers_-_Update_1.181.0_Major_-_Big_Optimizations,_Multithreaded_Physics_&_More!

Space Engineers - Update 1.181.0 Major - Big Optimizations, Multithreaded Physics & More!


Version 01.180.6 {{{Type}}}

Reference

Release Date: 25 May 2017


Introduction:
Hello, Engineers! Once again, we’ve got a minor update for you today with more crash fixes and a couple of improvements as the team battles with the last few remaining issues in the next major update.

This particular upcoming major update has many changes to the code so it also requires a huge amount of additional testing which of course adds to production time. The majority of our programmers and testers are working on this which is why the recent minor updates have only contained a small amount of improvements. The image shown here is a good example of what searching for and trying to reproduce a crash in the game can look like. But we are expecting significant increases in performance from these changes so it’s still definitely something you can look forward to and we appreciate your patience with this.

Next Tuesday we will be streaming at 8PM CEST on the Keen Community Network over on Twitch. This stream with Marek will be focusing on the vision for Space Engineers as well as giving a more detailed update on the progress of performance improvements.

Fixes:

  • fixed Campaign crashes
  • fixed MyProgrammableBlock crash
  • fixed welder radius
  • fixed missing rotation cube arrows
  • replaced NaN value on HUD for 0.0


Version 01.180.5 {{{Type}}}

Reference

Release Date: 18 May 2017


Introduction:
Hello Engineers! There’s a batch of art and animation fixes in today’s minor update as the team moves ever closer to the next major update which will contain significant improvements to performance and multiplayer. Issues with model fixed this week include incorrect LODs on a number of blocks like the small grid merge block and small grid camera but also missing textures on blocks such as wheel suspension and the large ship welder. Moving on now to a couple of the notable animation issues that were fixed, using hand tools will no longer stretch the engineer’s arms and rifles should now aim where the crosshair is pointing.

In other news, next Monday we will be streaming at 8PM CEST on the Keen Community Network over on Twitch. During the stream, together with Marek and Deepflame, we’ll be talking more about things being worked on and also taking a look at Medieval Engineers and it’s future plans. Marek will even be suiting up for the occasion in his personalized Roman armor!

Fixes:

  • fixed models showing LOD1s instead of LOD0s
  • fixed wrong LODs on several blocks
  • fixed highlight of missile turret's control panel
  • fixed old icons displayed in inventories and production tabs
  • fixed crystal clear glass
  • fixed rifle doesn't aim where the crosshair is pointing
  • fixed too big hitboxes of blast doors and atmospheric thrusters
  • fixed missing textures on large ship welder and wheel suspensions
  • fixed small grid camera model and LOD
  • fixed emissivity color missing on several blocks
  • fixed tools making arms long


For older releases notes, see Pre-beta Patch Notes.

References[]

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